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67 lines
1.5 KiB
67 lines
1.5 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using AX.InputSystem;
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[RequireComponent(typeof(BaseGameObjInfo))]
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public class TestButton : MonoBehaviour
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{
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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void OnEnable()
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{
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this.GetComponent<Button>().onClick.AddListener(OnClick);
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}
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void OnDisable()
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{
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this.GetComponent<Button>().onClick.RemoveListener(OnClick);
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}
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void OnDestroy()
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{
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this.GetComponent<Button>().onClick.RemoveListener(OnClick);
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}
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public void OnClick()
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{
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var arg = new CmdArgs();
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arg.currentCursorPos = Input.mousePosition;
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Click(arg);
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}
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public void Click(CmdArgs arg)
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{
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RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "Click", arg);
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Debug.Log("Clicked!");
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if (GameSettings.othersSettings.playState != PlayState.None)
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{
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if (GameSettings.othersSettings.playState == PlayState.Playing)
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{
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CursorManager.GetInstance.SetClick(arg);
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}
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}
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//if (GameSettings.othersSettings.isReplayMode)
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//{
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// if (!GameSettings.othersSettings.isReplayPause && !GameSettings.othersSettings.isReplayOver)
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// {
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// CursorManager.GetInstance.SetClick(arg);
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// }
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//}
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transform.parent.Find("Scroll View").gameObject.SetActive(true);
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}
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}
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