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56 lines
1.5 KiB
56 lines
1.5 KiB
4 years ago
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using UnityEngine;
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using AX.MessageSystem;
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using System;
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using UnityEngine.UI;
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public class HideTopName : BaseToggle
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{
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private Transform topNameParent;
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// private Transform haemalPanel;
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public bool isPlaneView;
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public override void RespondFun(bool value)
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{
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if(isPlaneView)
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{
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if (topNameParent.gameObject.activeInHierarchy)
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{
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topNameParent.gameObject.SetActive(false);
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}
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LoadPromptWin.Instance.LoadTextPromptWindow("当前为预案视角,无需隐藏名称", 1f);
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GetComponent<Toggle>().isOn = false;
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return;
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}
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topNameParent.gameObject.SetActive(!value);
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// haemalPanel.gameObject.SetActive(!value);
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}
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void Start()
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{
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topNameParent = GameObject.Find("Canvas").transform.Find("TheHeadName");
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// haemalPanel = GameObject.Find("Canvas").transform.Find("HaemalPanel");
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//MessageDispatcher.AddListener("PlaneView_Open", Hidename);
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}
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//public override void OnDisable()
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//{
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// MessageDispatcher.RemoveListener("PlaneView_Open", Hidename);
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//}
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//public override void OnDestroy()
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//{
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// MessageDispatcher.RemoveListener("PlaneView_Open", Hidename);
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//}
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//private void Hidename(IMessage obj)
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//{
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// if (GetComponent<Toggle>().isOn)
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// {
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// GetComponent<Toggle>().isOn = false;
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// }
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// isPlaneView = true;
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//}
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}
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