网上演练贵港万达广场(人员密集)
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120 lines
3.5 KiB

4 years ago
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 灾情、到场时间、胜利条件设置动画效果
/// </summary>
public class Hideshow : BaseToggle
{
public ScrollRect scrollView;
private bool willbe = true;
private bool showing = false;
private float Speed = 20;
public float height;
public bool skill = false;
private RectTransform rectTransform;
private Toggle toggleComponent;
private void Start()
{
rectTransform = scrollView.GetComponent<RectTransform>();
toggleComponent = GetComponent<Toggle>();
}
public override void RespondFun(bool value)
{
if (!value)
{
willbe = true;
if (scrollView.GetComponentInChildren<ToggleGroup>())
{
if (skill == false)
{
if (scrollView.GetComponentInChildren<ToggleGroup>().AnyTogglesOn())
{
Toggle[] all = scrollView.GetComponentsInChildren<Toggle>();
for (int i = 0; i < all.Length; i++)
{
all[i].isOn = false;
}
}
}
else
{
if (scrollView.GetComponentInChildren<IsCloneSkill>())
{
InputManager.cloneObjType = CloneObjType.None;
}
}
}
}
else
{
willbe = false;
}
}
void Hide()
{
if (willbe && showing)
{
toggleComponent.interactable = false;
if(!scrollView.gameObject.activeInHierarchy)
scrollView.gameObject.SetActive(true);
if (rectTransform.sizeDelta.y > 0)
{
rectTransform.sizeDelta += Vector2.down * Speed;
}
else
{
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, 0);
showing = false;
scrollView.gameObject.SetActive(false);
toggleComponent.interactable = true;
}
}
}
void Show()
{
if (!willbe && !showing)
{
toggleComponent.interactable = false;
if (!scrollView.gameObject.activeInHierarchy)
scrollView.gameObject.SetActive(true);
if (rectTransform.sizeDelta.y < height)
{
rectTransform.sizeDelta += Vector2.up * Speed;
}
else
{
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, height);
showing = true;
toggleComponent.interactable = true;
}
if (scrollView.GetComponentInChildren<IsCloneSkill>())
{
if (SkillTollPanel.Instance.SelectObj.GetComponent<FireManControl>())
{
if (SkillTollPanel.Instance.SelectObj.GetComponent<FireManControl>().workType==FireManSkills.AssociatedLine)
{
if (scrollView.GetComponentInChildren<IsCloneSkill>())
{
InputManager.cloneObjType = scrollView.GetComponentInChildren<IsCloneSkill>().clonetype;
}
}
}
}
}
}
void Update()
{
Hide();
Show();
}
}