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50 lines
1.4 KiB
50 lines
1.4 KiB
4 years ago
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using UnityEngine;
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namespace UTJ.FrameCapturer
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{
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public class PngEncoder : MovieEncoder
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{
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fcAPI.fcPngContext m_ctx;
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fcAPI.fcPngConfig m_config;
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string m_outPath;
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int m_frame;
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public override void Release() { m_ctx.Release(); }
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public override bool IsValid() { return m_ctx; }
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public override Type type { get { return Type.Png; } }
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public override void Initialize(object config, string outPath)
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{
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if (!fcAPI.fcPngIsSupported())
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{
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Debug.LogError("Png encoder is not available on this platform.");
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return;
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}
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m_config = (fcAPI.fcPngConfig)config;
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m_ctx = fcAPI.fcPngCreateContext(ref m_config);
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m_outPath = outPath;
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m_frame = 0;
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}
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public override void AddVideoFrame(byte[] frame, fcAPI.fcPixelFormat format, double timestamp = -1.0)
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{
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if (m_ctx)
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{
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string path = m_outPath + "_" + m_frame.ToString("0000") + ".png";
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int channels = System.Math.Min(m_config.channels, (int)format & 7);
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fcAPI.fcPngExportPixels(m_ctx, path, frame, m_config.width, m_config.height, format, channels);
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}
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++m_frame;
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}
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public override void AddAudioSamples(float[] samples)
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{
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// not supported
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}
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}
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}
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