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956 lines
39 KiB
956 lines
39 KiB
4 years ago
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using AX.InputSystem;
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using AX.MessageSystem;
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using AX.NetworkSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public enum SprayMode
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{
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PS30,
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PS20,
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WaterGun19
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}
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/// <summary>
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/// 用来获取流量压力
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/// </summary>
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public class SprayParameter
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{
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public float minpower;
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public float maxpower;
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public float minflow;
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public float maxflow;
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public float minsize;
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public float maxsize;
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/// <summary>
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/// 出水流量压力数据
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/// </summary>
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/// <param name="spraymode"></param>
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/// <returns></returns>
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public static SprayParameter GetInfo(SprayMode spraymode)
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{
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SprayParameter result = new SprayParameter();
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switch (spraymode)
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{
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case SprayMode.PS20:
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result.minpower = 0.5f;
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result.maxpower = 1.2f;
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result.minflow = 10f;
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result.maxflow = 20f;
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result.minsize = 0.3f;
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result.maxsize = 0.9f;
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break;
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case SprayMode.PS30:
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result.minpower = 0.5f;
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result.maxpower = 1.2f;
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result.minflow = 14f;
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result.maxflow = 30f;
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result.minsize = 0.4f;
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result.maxsize = 1.1f;
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break;
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case SprayMode.WaterGun19:
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result.minpower = 9f;
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result.maxpower = 59f;
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result.minflow = 3.8f;
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result.maxflow = 9.6f;
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result.minsize = 0.1f;
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result.maxsize = 0.3f;
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break;
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}
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return result;
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}
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}
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public class LayWaterPanel : MonoBehaviour
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{
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public Transform laywater;
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//private ButtonRecordByAC addbutton;
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//private ButtonRecordByAC minusbutton;
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private Slider slider;
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/// <summary>
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/// 当前喷水物体
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/// </summary>
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public GameObject SelectSparyObj;
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private Transform Pointer;
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private ToggleRecordByAC StraightToggle;
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private ToggleRecordByAC FlowerToggle;
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private ToggleRecordByAC FogToggle;
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private SliderRecordByAC SliderAC;
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private Text PowerText;
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private Text FlowText;
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private Text WaterText;
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private Text TimeText;
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private ButtonRecordByAC UpButton;
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private ButtonRecordByAC DownButton;
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private ButtonRecordByAC LeftButton;
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private ButtonRecordByAC RightBurron;
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public float WaterRemain;
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public int TimeRemain;
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// private Transform pointer;
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// private float argue;
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//private SprayParticleType NowSprayType;
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private float timer = 1f;
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// Use this for initialization
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void Start()
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{
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slider = laywater.transform.Find("Slider").GetComponent<Slider>();
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SliderAC = slider.GetComponent<SliderRecordByAC>();
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//addbutton = laywater.transform.Find("AddButton").GetComponent<ButtonRecordByAC>();
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// minusbutton = laywater.transform.Find("MinusButton").GetComponent<ButtonRecordByAC>();
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StraightToggle = laywater.transform.Find("StraightToggle").GetComponent<ToggleRecordByAC>();
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FlowerToggle = laywater.transform.Find("FlowerToggle").GetComponent<ToggleRecordByAC>();
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FogToggle = laywater.transform.Find("FogToggle").GetComponent<ToggleRecordByAC>();
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//pointer = laywater.transform.Find("Pointer");
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//addbutton.OutInterFaceButton = addbuttonClick;
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// minusbutton.OutInterFaceButton = minusbuttonClick;
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StraightToggle.OutInterFaceToggle = StraightToggleChange;
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FlowerToggle.OutInterFaceToggle = FlowerToggleChange;
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FogToggle.OutInterFaceToggle = FogToggleChange;
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SliderAC.OutInterFaceSlider = SliderChange;
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PowerText = laywater.transform.Find("Power/PowerText").GetComponent<Text>();
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WaterText = laywater.transform.Find("Water/WaterText").GetComponent<Text>();
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FlowText = laywater.transform.Find("Flow/FlowText").GetComponent<Text>();
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TimeText = laywater.transform.Find("Time/TimeText").GetComponent<Text>();
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UpButton = laywater.transform.Find("Up").GetComponent<ButtonRecordByAC>();
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DownButton = laywater.transform.Find("Down").GetComponent<ButtonRecordByAC>();
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LeftButton = laywater.transform.Find("Left").GetComponent<ButtonRecordByAC>();
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RightBurron = laywater.transform.Find("Right").GetComponent<ButtonRecordByAC>();
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UpButton.OutInterFaceButton = UpClick;
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DownButton.OutInterFaceButton = DownClick;
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LeftButton.OutInterFaceButton = LeftClick;
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RightBurron.OutInterFaceButton = RightClick;
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}
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void Update()
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{
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if (SelectSparyObj != null)
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{
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timer -= Time.deltaTime;
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if (timer <= 0)
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{
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var timewater = GetTimeAndWater(SelectSparyObj);
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int time = timewater.Key;//GetTimeAndWater(SelectSparyObj).Key;
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float water = timewater.Value;//GetTimeAndWater(SelectSparyObj).Value;
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TimeText.text = SecondToHMS(time);
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WaterText.text = water == -100 ? "充足" : GetTimeAndWater(SelectSparyObj).Value.ToString();
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if (water != -100)
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{
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if (time <= 0)
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{
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TimeText.text = "00:00:00";
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WaterText.text = "0";
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}
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if (water <= 0)
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{
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TimeText.text = "00:00:00";
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WaterText.text = "0";
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}
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}
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timer = 1f;
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}
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}
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}
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/// <summary>
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/// 根据选中物体设置出水UI初始显示
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/// </summary>
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public void SetShowEnable()
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{
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//根据消防员或者车辆设置初始显示
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if (SelectSparyObj != null && SelectSparyObj.GetComponentInChildren<ParticleControlOfType>())
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{
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if (!LeftButton.GetComponent<Button>().interactable)
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{
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LeftButton.GetComponent<Button>().interactable = true;
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}
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if (!RightBurron.GetComponent<Button>().interactable)
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{
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RightBurron.GetComponent<Button>().interactable = true;
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}
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//float size = 0;
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//slider.value = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().GetScaleValue() / 2.00f;
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// argue = 90 - slider.value * 180f;
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//pointer.transform.rotation = Quaternion.Euler(0, 0, argue);
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//StraightToggle.GetComponent<Toggle>().isOn = true;
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if (SelectSparyObj.GetComponent<FireManControl>())
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{//人
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StraightToggle.gameObject.SetActive(true);
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FlowerToggle.gameObject.SetActive(true);
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FogToggle.gameObject.SetActive(true);
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switch (SelectSparyObj.GetComponent<FireManControl>().SelectParticleType)
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{
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case SprayParticleType.Froth:
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StraightToggle.gameObject.SetActive(false);
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FlowerToggle.gameObject.SetActive(false);
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FogToggle.gameObject.SetActive(false);
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slider.value = (SelectSparyObj.GetComponent<FireManControl>().ParticleSize - 0.8f) / 0.300f;
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break;
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case SprayParticleType.WaterFlower:
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FlowerToggle.GetComponent<Toggle>().isOn = true;
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StraightToggle.GetComponent<Toggle>().isOn = false;
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FogToggle.GetComponent<Toggle>().isOn = false;
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slider.value = (SelectSparyObj.GetComponent<FireManControl>().ParticleSize - 1) / 2.00f;
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break;
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case SprayParticleType.WaterFog:
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FogToggle.GetComponent<Toggle>().isOn = true;
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StraightToggle.GetComponent<Toggle>().isOn = false;
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FlowerToggle.GetComponent<Toggle>().isOn = false;
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slider.value = (SelectSparyObj.GetComponent<FireManControl>().ParticleSize - 1.4f) / 0.6f;
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break;
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case SprayParticleType.WaterStraight:
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StraightToggle.GetComponent<Toggle>().isOn = true;
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FlowerToggle.GetComponent<Toggle>().isOn = false;
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FogToggle.GetComponent<Toggle>().isOn = false;
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slider.value = (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().GetScaleValue() - 0.1f) / 0.200f;
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break;
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}
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}
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if (SelectSparyObj.GetComponent<TruckMessage>())
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{//车
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//StraightToggle.GetComponent<Toggle>().isOn = true;
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StraightToggle.gameObject.SetActive(false);
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FlowerToggle.gameObject.SetActive(false);
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FogToggle.gameObject.SetActive(false);
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if (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().particleType == SprayParticleType.Froth)
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{
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slider.value = (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().GetScaleValue() - 0.8f) / 0.6f;
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}
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else if(SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().particleType == SprayParticleType.WaterStraight)
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{
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if (SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjType == CloneObjType.HighSprayingTruck)
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{
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slider.value = (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().GetScaleValue() - 0.4f) / 0.7f;
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}
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else
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{
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slider.value = (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().GetScaleValue() - 0.3f) / 0.6f ;
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}
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}
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}
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if (SelectSparyObj.GetComponent<WaterConnonController>())
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{
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//移动水泡
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StraightToggle.gameObject.SetActive(false);
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FlowerToggle.gameObject.SetActive(false);
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FogToggle.gameObject.SetActive(false);
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if (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().particleType == SprayParticleType.WaterStraight)
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slider.value = (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().GetScaleValue() - 0.4f) / 0.7f;
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if (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().particleType == SprayParticleType.Froth)
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slider.value = (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().GetScaleValue() - 0.8f) / 0.6f;
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}
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if(SelectSparyObj.GetComponent<SnowConnonController>())
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{
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//暴风雪炮
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StraightToggle.gameObject.SetActive(false);
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FlowerToggle.gameObject.SetActive(false);
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FogToggle.gameObject.SetActive(false);
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LeftButton.GetComponent<Button>().interactable = false;
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RightBurron.GetComponent<Button>().interactable = false;
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if (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().particleType == SprayParticleType.WaterStraight)
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slider.value = (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().GetScaleValue() - 0.4f) / 0.7f;
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if (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().particleType == SprayParticleType.Froth)
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slider.value = (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().GetScaleValue() - 0.8f) / 0.6f;
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}
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if (SelectSparyObj.GetComponent<GuDingShuiPaoControl>())
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{//固定水泡
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StraightToggle.gameObject.SetActive(false);
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FlowerToggle.gameObject.SetActive(false);
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FogToggle.gameObject.SetActive(false);
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slider.value = (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().GetScaleValue() - 0.4f) / 0.7f;
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WaterText.text = "充足";
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TimeText.text = "99:00:00";
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}
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if (SelectSparyObj.GetComponent<FireRobotController>())
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{//机器人
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StraightToggle.gameObject.SetActive(false);
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FlowerToggle.gameObject.SetActive(false);
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FogToggle.gameObject.SetActive(false);
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if (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().particleType == SprayParticleType.Froth)
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slider.value = (SelectSparyObj.GetComponent<FireRobotController>().ParticleSize - 0.8f) / 0.300f;
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if (SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().particleType == SprayParticleType.WaterStraight)
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slider.value = (SelectSparyObj.GetComponent<FireRobotController>().ParticleSize - 0.1f) / 0.200f;
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}
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SprayParameter spray = GetSprayParameter(SelectSparyObj);
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float power = GetPower(spray, slider.value);
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float flow = GetFlow(spray, slider.value);
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PowerText.text = power.ToString();
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FlowText.text = flow.ToString();
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//设置喷水物体流量
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SetSelectFlow(SelectSparyObj, flow);
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//GetTimeAndWater(SelectSparyObj);
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//水量时间显示
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TimeText.text = SecondToHMS(GetTimeAndWater(SelectSparyObj).Key);
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WaterText.text = GetTimeAndWater(SelectSparyObj).Value == -100 ? "充足" : GetTimeAndWater(SelectSparyObj).Value.ToString();
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}
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}
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/// <summary>
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/// 切换车跟消防员是更改显示
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/// </summary>
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//public void SetSparyShow()
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//{
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// if (SelectSparyObj.GetComponent<FireManControl>())
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// {
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// StraightToggle.gameObject.SetActive(true);
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// FlowerToggle.gameObject.SetActive(true);
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// FogToggle.gameObject.SetActive(true);
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// }
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// if (SelectSparyObj.GetComponent<TruckMessage>())
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// {
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// StraightToggle.gameObject.SetActive(true);
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// FlowerToggle.gameObject.SetActive(false);
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// FogToggle.gameObject.SetActive(false);
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// }
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// if (SelectSparyObj != null && SelectSparyObj.GetComponentInChildren<ParticleControlOfType>())
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// {
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// slider.value = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().GetScaleValue() / 2.00f;
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// StraightToggle.GetComponent<Toggle>().isOn = true;
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// }
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//}
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private void FlowerToggleChange(bool value)
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{
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if (!value)
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{
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return;
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}
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if (SelectSparyObj.GetComponent<TruckMessage>())
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{
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return;
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}
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ParticleControlOfType currentparticle;
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if (SelectSparyObj.GetComponent<FireManControl>().SelectParticleType == SprayParticleType.WaterFlower)
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{
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currentparticle = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>();
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slider.value = (currentparticle.GetScaleValue() - 1) / 2.00f;
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}
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else
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{
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SelectSparyObj.GetComponent<FireManControl>().SetParticleType(SprayParticleType.WaterFlower);
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currentparticle = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>();
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slider.value = 0.5f;
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}
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//SelectSparyObj.GetComponent<FireManControl>().SetParticleType(SprayParticleType.WaterFlower);
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/*ParticleControlOfType */ //currentparticle = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>(true);
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//argue = 90 - slider.value * 180f;
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//pointer.transform.rotation = Quaternion.Euler(0, 0, argue);
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// NowSprayType = SprayParticleType.WaterFlower;
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if (currentparticle!=null)
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{
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//出水信息同步
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SpraySyncData spraysync = new SpraySyncData();
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spraysync.IsOn = true;
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spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
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spraysync.spraytype = SprayParticleType.WaterFlower;
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spraysync.size = currentparticle.GetScaleValue();
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spraysync.gameObjID = SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjID;
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//spraysync.UserID = SelectSparyObj.GetComponent<BaseGameObjInfo>().UserID;
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// spraysync.gameObjType = SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjType;
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NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id, */"SPRAY_WATER_SYNC", spraysync);
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}
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}
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private void FogToggleChange(bool value)
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{
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if (!value)
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{
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return;
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}
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if (SelectSparyObj.GetComponent<TruckMessage>())
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{
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return;
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}
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ParticleControlOfType currentparticle;
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||
|
if (SelectSparyObj.GetComponent<FireManControl>().SelectParticleType == SprayParticleType.WaterFog)
|
||
|
{
|
||
|
currentparticle = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>();
|
||
|
slider.value = (currentparticle.GetScaleValue() - 1) / 2.00f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SelectSparyObj.GetComponent<FireManControl>().SetParticleType(SprayParticleType.WaterFog);
|
||
|
currentparticle = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>();
|
||
|
slider.value = 0.5f;
|
||
|
}
|
||
|
|
||
|
//SelectSparyObj.GetComponent<FireManControl>().SetParticleType(SprayParticleType.WaterFog);
|
||
|
//ParticleControlOfType currentparticle = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>(true);
|
||
|
|
||
|
//argue = 90 - slider.value * 180f;
|
||
|
//pointer.transform.rotation = Quaternion.Euler(0, 0, argue);
|
||
|
// NowSprayType = SprayParticleType.WaterFog;
|
||
|
if (currentparticle!=null)
|
||
|
{
|
||
|
//出水信息同步
|
||
|
SpraySyncData spraysync = new SpraySyncData();
|
||
|
spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
|
||
|
spraysync.spraytype = SprayParticleType.WaterFog;
|
||
|
spraysync.IsOn = true;
|
||
|
spraysync.size = currentparticle.GetScaleValue();
|
||
|
spraysync.gameObjID = SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjID;
|
||
|
// spraysync.UserID = SelectSparyObj.GetComponent<BaseGameObjInfo>().UserID;
|
||
|
//spraysync.gameObjType = SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjType;
|
||
|
NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void StraightToggleChange(bool value)
|
||
|
{
|
||
|
if (!value)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<TruckMessage>())
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
//SelectSparyObj.GetComponent<FireManControl>().SetParticleType(SprayParticleType.WaterStraight);
|
||
|
//ParticleControlOfType currentparticle = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>(true);
|
||
|
ParticleControlOfType currentparticle;
|
||
|
if (SelectSparyObj.GetComponent<FireManControl>().SelectParticleType == SprayParticleType.WaterStraight)
|
||
|
{
|
||
|
currentparticle = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>();
|
||
|
// slider.value = currentparticle.GetScaleValue() / 2.00f;
|
||
|
SprayParameter spray = GetSprayParameter(SelectSparyObj);
|
||
|
slider.value = GetSlideValue(spray, currentparticle.GetScaleValue());
|
||
|
PowerText.text = GetPower(spray, slider.value).ToString();
|
||
|
FlowText.text = GetFlow(spray, slider.value).ToString();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SelectSparyObj.GetComponent<FireManControl>().SetParticleType(SprayParticleType.WaterStraight);
|
||
|
currentparticle = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>();
|
||
|
SprayParameter spray = GetSprayParameter(SelectSparyObj);
|
||
|
slider.value = GetSlideValue(spray, 0.2f);
|
||
|
PowerText.text = GetPower(spray, slider.value).ToString();
|
||
|
FlowText.text = GetFlow(spray, slider.value).ToString();
|
||
|
// slider.value = 0.5f;
|
||
|
}
|
||
|
if (currentparticle!=null)
|
||
|
{
|
||
|
//出水信息同步
|
||
|
SpraySyncData spraysync = new SpraySyncData();
|
||
|
spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
|
||
|
spraysync.spraytype = SprayParticleType.WaterStraight;
|
||
|
spraysync.IsOn = true;
|
||
|
spraysync.size = currentparticle.GetScaleValue();
|
||
|
spraysync.gameObjID = SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjID;
|
||
|
//spraysync.UserID = SelectSparyObj.GetComponent<BaseGameObjInfo>().UserID;
|
||
|
//spraysync.gameObjType = SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjType;
|
||
|
NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync);
|
||
|
}
|
||
|
//argue = 90 - slider.value * 180f;
|
||
|
//pointer.transform.rotation = Quaternion.Euler(0, 0, argue);
|
||
|
//NowSprayType = SprayParticleType.WaterStraight;
|
||
|
}
|
||
|
#region
|
||
|
//private void minusbuttonClick()
|
||
|
//{
|
||
|
// slider.value = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>(true).GetScaleValue() / 2;
|
||
|
|
||
|
// //slider.value = Mathf.Clamp((slider.value - (1 / 6)),0, 1);
|
||
|
// slider.value -= (1 / 6.00f);
|
||
|
// if (slider.value < 0.01)
|
||
|
// {
|
||
|
// slider.value = 0.01f;
|
||
|
// }
|
||
|
// //argue = 90 - slider.value * 180f;
|
||
|
// //pointer.transform.rotation = Quaternion.Euler(0, 0, argue);
|
||
|
// ParticleControlOfType currentparticle = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>(true);
|
||
|
|
||
|
// if (currentparticle != null)
|
||
|
// {
|
||
|
// currentparticle.SetScaleValue(slider.value * 2);
|
||
|
// }
|
||
|
// if (SelectSparyObj.GetComponent<TruckBindWaterSource>())
|
||
|
// {
|
||
|
// SelectSparyObj.GetComponent<TruckBindWaterSource>().ParticleSize = slider.value * 2;
|
||
|
// }
|
||
|
// if (SelectSparyObj.GetComponent<FireManControl>())
|
||
|
// {
|
||
|
// SelectSparyObj.GetComponent<FireManControl>().ParticleSize = slider.value * 2;
|
||
|
// }
|
||
|
|
||
|
// if (slider.value < 0.01)
|
||
|
// {
|
||
|
// if (SelectSparyObj.GetComponent<TruckBindWaterSource>())
|
||
|
// {
|
||
|
// SelectSparyObj.GetComponent<TruckBindWaterSource>().ParticleSize = 0.1f * 2;
|
||
|
// }
|
||
|
// if (SelectSparyObj.GetComponent<FireManControl>())
|
||
|
// {
|
||
|
// SelectSparyObj.GetComponent<FireManControl>().ParticleSize = 0.1f * 2;
|
||
|
// }
|
||
|
// }
|
||
|
// //出水信息同步
|
||
|
// SpraySyncData spraysync = new SpraySyncData();
|
||
|
// spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
|
||
|
// // spraysync.spraytype = NowSprayType;
|
||
|
// spraysync.IsOn = true;
|
||
|
// spraysync.size = slider.value * 2;//currentparticle.GetScaleValue();
|
||
|
// spraysync.gameObjID = SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjID;
|
||
|
// spraysync.UserID = SelectSparyObj.GetComponent<BaseGameObjInfo>().UserID;
|
||
|
// spraysync.gameObjType = SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjType;
|
||
|
// NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync);
|
||
|
//}
|
||
|
|
||
|
//private void addbuttonClick()
|
||
|
//{
|
||
|
// slider.value = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>(true).GetScaleValue() / 2;
|
||
|
// ParticleControlOfType currentparticle = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>(true);
|
||
|
|
||
|
// slider.value += (1 / 6.00f); //Mathf.Clamp( (slider.value + (1 / 6)),0, 1);
|
||
|
// //argue = 90 - slider.value * 180f;
|
||
|
// //pointer.transform.rotation = Quaternion.Euler(0, 0, argue);
|
||
|
// if (currentparticle != null)
|
||
|
// {
|
||
|
// currentparticle.SetScaleValue(slider.value * 2);
|
||
|
// }
|
||
|
// if (SelectSparyObj.GetComponent<TruckBindWaterSource>())
|
||
|
// {
|
||
|
// SelectSparyObj.GetComponent<TruckBindWaterSource>().ParticleSize = slider.value * 2;
|
||
|
// }
|
||
|
// if (SelectSparyObj.GetComponent<FireManControl>())
|
||
|
// {
|
||
|
// SelectSparyObj.GetComponent<FireManControl>().ParticleSize = slider.value * 2;
|
||
|
// }
|
||
|
// //出水信息同步
|
||
|
// SpraySyncData spraysync = new SpraySyncData();
|
||
|
// spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
|
||
|
// //spraysync.spraytype = NowSprayType;
|
||
|
// spraysync.IsOn = true;
|
||
|
// spraysync.size = currentparticle.GetScaleValue();
|
||
|
// spraysync.gameObjID = SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjID;
|
||
|
// spraysync.UserID = SelectSparyObj.GetComponent<BaseGameObjInfo>().UserID;
|
||
|
// spraysync.gameObjType = SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjType;
|
||
|
// NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync);
|
||
|
//}
|
||
|
#endregion
|
||
|
void SliderChange(float value)
|
||
|
{
|
||
|
ParticleControlOfType currentparticle = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>();
|
||
|
if (currentparticle==null)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
SprayParameter spray = GetSprayParameter(SelectSparyObj);
|
||
|
// slider.value = value; //Mathf.Clamp( (slider.value + (1 / 6)),0, 1);
|
||
|
float size = GetSize(spray, value);
|
||
|
float power = GetPower(spray, value);
|
||
|
float flow = GetFlow(spray, value);
|
||
|
if (SelectSparyObj.GetComponent<FireManControl>())
|
||
|
{
|
||
|
if (currentparticle.particleType == SprayParticleType.WaterFlower )
|
||
|
{
|
||
|
size = size * 10;
|
||
|
}
|
||
|
if (currentparticle.particleType == SprayParticleType.WaterFog)
|
||
|
{
|
||
|
size = 1.4f+size * 0.6f;
|
||
|
}
|
||
|
if (currentparticle.particleType == SprayParticleType.Froth)
|
||
|
{
|
||
|
size = 0.8f + 0.3f * value;
|
||
|
}
|
||
|
//if (currentparticle.particleType == SprayParticleType.WaterFlower || currentparticle.particleType == SprayParticleType.WaterFog)
|
||
|
//{
|
||
|
// //直流与开花喷雾的换算
|
||
|
// size = value * 2;
|
||
|
//}
|
||
|
}
|
||
|
//argue = 90 - slider.value * 180f;
|
||
|
//pointer.transform.rotation = Quaternion.Euler(0, 0, argue);
|
||
|
|
||
|
if (SelectSparyObj.GetComponent<TruckBindWaterSource>())
|
||
|
{
|
||
|
if (currentparticle.particleType == SprayParticleType.Froth)
|
||
|
{
|
||
|
size = 0.8f + 0.6f * value;
|
||
|
}
|
||
|
SelectSparyObj.GetComponent<TruckBindWaterSource>().ParticleSize = size;
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<FireManControl>())
|
||
|
{
|
||
|
SelectSparyObj.GetComponent<FireManControl>().ParticleSize = size;
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<WaterConnonController>())
|
||
|
{
|
||
|
if (currentparticle.particleType == SprayParticleType.Froth)
|
||
|
{
|
||
|
size = 0.8f + 0.6f * value;
|
||
|
}
|
||
|
SelectSparyObj.GetComponent<WaterConnonController>().ParticleSize = size;
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<SnowConnonController>())
|
||
|
{
|
||
|
if (currentparticle.particleType == SprayParticleType.Froth)
|
||
|
{
|
||
|
size = 0.8f + 0.6f * value;
|
||
|
}
|
||
|
SelectSparyObj.GetComponent<SnowConnonController>().ParticleSize = size;
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<FireRobotController>())
|
||
|
{
|
||
|
if (currentparticle.particleType == SprayParticleType.Froth)
|
||
|
{
|
||
|
size = 0.8f + 0.3f * value;
|
||
|
}
|
||
|
SelectSparyObj.GetComponent<FireRobotController>().ParticleSize = size;
|
||
|
}
|
||
|
if (currentparticle != null)
|
||
|
{
|
||
|
currentparticle.SetScaleValue(size);
|
||
|
}
|
||
|
//喷水物体流量设置
|
||
|
SetSelectFlow(SelectSparyObj, GetFlow(spray, slider.value));
|
||
|
//修改连接水源的总流量
|
||
|
//var data = new FlowValueChangeData()
|
||
|
//{
|
||
|
// gameobj=SelectSparyObj,
|
||
|
// flow=flow,
|
||
|
//};
|
||
|
//MessageDispatcher.SendMessage("FLOW_CHANGE", data);
|
||
|
|
||
|
|
||
|
//出水信息同步
|
||
|
SpraySyncData spraysync = new SpraySyncData();
|
||
|
spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
|
||
|
spraysync.spraytype = SelectSparyObj.GetComponentInChildren<ParticleControlOfType>().particleType; //NowSprayType;
|
||
|
spraysync.IsOn = true;
|
||
|
spraysync.size = currentparticle.GetScaleValue();
|
||
|
spraysync.gameObjID = SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjID;
|
||
|
// spraysync.UserID = SelectSparyObj.GetComponent<BaseGameObjInfo>().UserID;
|
||
|
//spraysync.gameObjType = SelectSparyObj.GetComponent<BaseGameObjInfo>().gameObjType;
|
||
|
NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync);
|
||
|
//固定水泡单独做了同步,所以不再同步
|
||
|
if (SelectSparyObj.GetComponent<GuDingShuiPaoControl>())
|
||
|
{
|
||
|
SelectSparyObj.GetComponent<GuDingShuiPaoControl>().ChangeSize(size);
|
||
|
SelectSparyObj.GetComponent<GuDingShuiPaoControl>().Flow = flow;
|
||
|
}
|
||
|
|
||
|
//流量压力显示
|
||
|
PowerText.text = power.ToString();
|
||
|
FlowText.text = flow.ToString();
|
||
|
}
|
||
|
void UpClick()
|
||
|
{
|
||
|
if (SelectSparyObj.GetComponent<WaterConnonController>())
|
||
|
{//移动水泡
|
||
|
SelectSparyObj.GetComponent<WaterConnonController>().Up();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<FireManControl>())
|
||
|
{//消防员
|
||
|
SelectSparyObj.GetComponent<FireManControl>().Up();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<GuDingShuiPaoControl>())
|
||
|
{//固定水泡
|
||
|
SelectSparyObj.GetComponent<GuDingShuiPaoControl>().Up();
|
||
|
}
|
||
|
// 车辆水炮
|
||
|
if (SelectSparyObj.GetComponent<WaterGunRotate>())
|
||
|
{
|
||
|
SelectSparyObj.GetComponent<WaterGunRotate>().Up();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<SnowConnonController>())
|
||
|
{//暴风雪炮
|
||
|
SelectSparyObj.GetComponent<SnowConnonController>().Up();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<FireRobotController>())
|
||
|
{//暴风雪炮
|
||
|
SelectSparyObj.GetComponent<FireRobotController>().Up();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DownClick()
|
||
|
{
|
||
|
if (SelectSparyObj.GetComponent<WaterConnonController>())
|
||
|
{//移动水泡
|
||
|
SelectSparyObj.GetComponent<WaterConnonController>().Down();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<FireManControl>())
|
||
|
{//消防员
|
||
|
SelectSparyObj.GetComponent<FireManControl>().Down();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<GuDingShuiPaoControl>())
|
||
|
{//固定水泡
|
||
|
SelectSparyObj.GetComponent<GuDingShuiPaoControl>().Down();
|
||
|
}
|
||
|
// 车辆水炮
|
||
|
if (SelectSparyObj.GetComponent<WaterGunRotate>())
|
||
|
{
|
||
|
SelectSparyObj.GetComponent<WaterGunRotate>().Down();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<SnowConnonController>())
|
||
|
{//暴风雪炮
|
||
|
SelectSparyObj.GetComponent<SnowConnonController>().Down();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<FireRobotController>())
|
||
|
{//暴风雪炮
|
||
|
SelectSparyObj.GetComponent<FireRobotController>().Down();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void LeftClick()
|
||
|
{
|
||
|
if (SelectSparyObj.GetComponent<WaterConnonController>())
|
||
|
{//移动水泡
|
||
|
SelectSparyObj.GetComponent<WaterConnonController>().Left();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<FireManControl>())
|
||
|
{//消防员
|
||
|
SelectSparyObj.GetComponent<FireManControl>().Left();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<GuDingShuiPaoControl>())
|
||
|
{//固定水泡
|
||
|
SelectSparyObj.GetComponent<GuDingShuiPaoControl>().Left();
|
||
|
}
|
||
|
// 车辆水炮
|
||
|
if (SelectSparyObj.GetComponent<WaterGunRotate>())
|
||
|
{
|
||
|
SelectSparyObj.GetComponent<WaterGunRotate>().Left();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<SnowConnonController>())
|
||
|
{//暴风雪炮
|
||
|
SelectSparyObj.GetComponent<SnowConnonController>().Left();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<FireRobotController>())
|
||
|
{//暴风雪炮
|
||
|
SelectSparyObj.GetComponent<FireRobotController>().Left();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RightClick()
|
||
|
{
|
||
|
if (SelectSparyObj.GetComponent<WaterConnonController>())
|
||
|
{//移动水泡
|
||
|
SelectSparyObj.GetComponent<WaterConnonController>().Right();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<FireManControl>())
|
||
|
{//消防员
|
||
|
SelectSparyObj.GetComponent<FireManControl>().Right();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<GuDingShuiPaoControl>())
|
||
|
{//固定水泡
|
||
|
SelectSparyObj.GetComponent<GuDingShuiPaoControl>().Right();
|
||
|
}
|
||
|
// 车辆水炮
|
||
|
if (SelectSparyObj.GetComponent<WaterGunRotate>())
|
||
|
{
|
||
|
SelectSparyObj.GetComponent<WaterGunRotate>().Right();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<SnowConnonController>())
|
||
|
{//暴风雪炮
|
||
|
SelectSparyObj.GetComponent<SnowConnonController>().Right();
|
||
|
}
|
||
|
if (SelectSparyObj.GetComponent<FireRobotController>())
|
||
|
{//暴风雪炮
|
||
|
SelectSparyObj.GetComponent<FireRobotController>().Right();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 消防员直流自动寻找火
|
||
|
/// </summary>
|
||
|
void StraightFindFireAuto()
|
||
|
{
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 根据喷水物体获取喷水压力流量参数
|
||
|
/// </summary>
|
||
|
/// <param name="select"></param>
|
||
|
/// <returns></returns>
|
||
|
SprayParameter GetSprayParameter(GameObject select)
|
||
|
{
|
||
|
SprayParameter spray = new SprayParameter();
|
||
|
if (select.GetComponent<TruckBindWaterSource>())
|
||
|
{
|
||
|
if (select.GetComponent<TruckBindWaterSource>().spraymode == SprayMode.PS30)
|
||
|
{
|
||
|
spray = SprayParameter.GetInfo(SprayMode.PS30);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
spray = SprayParameter.GetInfo(SprayMode.PS20);
|
||
|
}
|
||
|
}
|
||
|
if (select.GetComponent<FireManControl>())
|
||
|
{
|
||
|
spray = SprayParameter.GetInfo(SprayMode.WaterGun19);
|
||
|
}
|
||
|
if (select.GetComponent<WaterConnonController>())
|
||
|
{
|
||
|
spray = SprayParameter.GetInfo(SprayMode.PS30);
|
||
|
}
|
||
|
if (select.GetComponent<GuDingShuiPaoControl>())
|
||
|
{
|
||
|
spray = SprayParameter.GetInfo(SprayMode.PS30);
|
||
|
}
|
||
|
if (select.GetComponent<SnowConnonController>())
|
||
|
{
|
||
|
spray = SprayParameter.GetInfo(SprayMode.PS30);
|
||
|
}
|
||
|
if (select.GetComponent<FireRobotController>())
|
||
|
{
|
||
|
spray = SprayParameter.GetInfo(SprayMode.WaterGun19);
|
||
|
}
|
||
|
return spray;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 根据最大最小粒子参数获取滑动滚动条跟粒子大小的关系
|
||
|
/// </summary>
|
||
|
/// <param name="sp"></param>
|
||
|
/// <param name="value"></param>
|
||
|
/// <returns></returns>
|
||
|
float GetSize(SprayParameter sp, float value)
|
||
|
{
|
||
|
float size = 0;
|
||
|
size = (sp.maxsize - sp.minsize) * value + sp.minsize;
|
||
|
return size;
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// 获取压力
|
||
|
/// </summary>
|
||
|
/// <param name="sp"></param>
|
||
|
/// <param name="value"></param>
|
||
|
/// <returns></returns>
|
||
|
float GetPower(SprayParameter sp, float value)
|
||
|
{
|
||
|
float power = 0;
|
||
|
power = (sp.maxpower - sp.minpower) * value + sp.minpower;
|
||
|
return power;
|
||
|
}
|
||
|
float GetFlow(SprayParameter sp, float value)
|
||
|
{
|
||
|
float flow = 0;
|
||
|
flow = (sp.maxflow - sp.minpower) * value + sp.minflow;
|
||
|
return flow;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 根据粒子大小设置滚动条显示
|
||
|
/// </summary>
|
||
|
/// <param name="spray"></param>
|
||
|
/// <param name="size"></param>
|
||
|
/// <returns></returns>
|
||
|
float GetSlideValue(SprayParameter spray, float size)
|
||
|
{
|
||
|
float value = 0;
|
||
|
value = (size - spray.minsize) / (spray.maxsize - spray.minsize);
|
||
|
return value;
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// 设置选中喷水物体的流量
|
||
|
/// </summary>
|
||
|
void SetSelectFlow(GameObject select, float flow)
|
||
|
{
|
||
|
if (select.GetComponentInChildren<ParticleControlOfType>()&&select.GetComponentInChildren<ParticleControlOfType>().particleType==SprayParticleType.Froth)
|
||
|
{
|
||
|
flow =flow* 0.97f;
|
||
|
}
|
||
|
if (select.GetComponent<FireManControl>())
|
||
|
{
|
||
|
select.GetComponent<FireManControl>().Flow = flow;
|
||
|
}
|
||
|
else if (select.GetComponent<TruckMessage>())
|
||
|
{
|
||
|
select.GetComponent<TruckBindWaterSource>().Flow = flow;
|
||
|
}
|
||
|
else if (select.GetComponent<WaterConnonController>())
|
||
|
{
|
||
|
select.GetComponent<WaterConnonController>().Flow = flow;
|
||
|
}
|
||
|
else if (select.GetComponent<GuDingShuiPaoControl>())
|
||
|
{
|
||
|
select.GetComponent<GuDingShuiPaoControl>().Flow = flow;
|
||
|
}
|
||
|
else if (select.GetComponent<SnowConnonController>())
|
||
|
{
|
||
|
select.GetComponent<SnowConnonController>().Flow = flow;
|
||
|
}
|
||
|
else if (select.GetComponent<FireRobotController>())
|
||
|
{
|
||
|
select.GetComponent<FireRobotController>().Flow = flow;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
KeyValuePair<int, float> GetTimeAndWater(GameObject select)
|
||
|
{
|
||
|
var timewater = new KeyValuePair<int, float>();
|
||
|
if (select.GetComponent<FireManControl>())
|
||
|
{
|
||
|
timewater = new KeyValuePair<int, float>(
|
||
|
select.GetComponent<FireManControl>().RemainTime, select.GetComponent<FireManControl>().RemainWater);
|
||
|
}
|
||
|
if (select.GetComponent<WaterConnonController>())
|
||
|
{
|
||
|
timewater = new KeyValuePair<int, float>(
|
||
|
select.GetComponent<WaterConnonController>().RemainTime, select.GetComponent<WaterConnonController>().RemainWater);
|
||
|
}
|
||
|
if (select.GetComponent<TruckBindWaterSource>())
|
||
|
{
|
||
|
timewater = new KeyValuePair<int, float>(
|
||
|
select.GetComponent<TruckBindWaterSource>().RemainTime, select.GetComponent<TruckBindWaterSource>().RemainWater);
|
||
|
}
|
||
|
if (select.GetComponent<GuDingShuiPaoControl>())
|
||
|
{
|
||
|
timewater = new KeyValuePair<int, float>(-100, -100);
|
||
|
}
|
||
|
if (select.GetComponent<SnowConnonController>())
|
||
|
{
|
||
|
timewater = new KeyValuePair<int, float>(
|
||
|
select.GetComponent<SnowConnonController>().RemainTime, select.GetComponent<SnowConnonController>().RemainWater);
|
||
|
}
|
||
|
if (select.GetComponent<FireRobotController>())
|
||
|
{
|
||
|
timewater = new KeyValuePair<int, float>(
|
||
|
select.GetComponent<FireRobotController>().RemainTime, select.GetComponent<FireRobotController>().RemainWater);
|
||
|
}
|
||
|
return timewater;
|
||
|
}
|
||
|
string SecondToHMS(int second)
|
||
|
{
|
||
|
if (second == -100)
|
||
|
{
|
||
|
return "99:00:00";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int h = (int)(second / 3600);
|
||
|
int m = (int)(second - h * 3600) / 60;
|
||
|
int s = (int)(second - h * 3600 - m * 60);
|
||
|
return string.Format("{0:D2}:{1:D2}:{2:D2}", h, m, s);
|
||
|
}
|
||
|
}
|
||
|
}
|