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48 lines
822 B
48 lines
822 B
2 years ago
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using UnityEngine;
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namespace FFmpeg.Demo
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{
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public class TrimView : MonoBehaviour
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{
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TrimData config = new TrimData();
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//------------------------------
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public void Open()
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{
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gameObject.SetActive(true);
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}
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//------------------------------
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public void OnInputPath(string fullPath)
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{
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config.inputPath = fullPath;
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}
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public void OnStartTime(string time)
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{
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config.fromTime = time;
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}
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public void OnOutputPath(string fullPath)
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{
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config.outputPath = fullPath;
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}
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public void OnDuration(string duration)
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{
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config.durationSec = int.Parse(duration);
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}
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//------------------------------
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public void OnTrim()
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{
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FFmpegCommands.Trim(config);
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gameObject.SetActive(false);
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}
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//------------------------------
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}
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}
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