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32 lines
819 B
32 lines
819 B
4 years ago
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using System;
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using System.Linq.Expressions;
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using UnityEngine.PostProcessing;
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namespace UnityEditor.PostProcessing
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{
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[CustomEditor(typeof(PostProcessingBehaviour))]
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public class PostProcessingBehaviourEditor : Editor
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{
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SerializedProperty m_Profile;
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public void OnEnable()
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{
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m_Profile = FindSetting((PostProcessingBehaviour x) => x.profile);
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_Profile);
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serializedObject.ApplyModifiedProperties();
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}
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SerializedProperty FindSetting<T, TValue>(Expression<Func<T, TValue>> expr)
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{
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return serializedObject.FindProperty(ReflectionUtils.GetFieldPath(expr));
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}
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}
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}
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