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35 lines
892 B
35 lines
892 B
4 years ago
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using System;
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using UnityEngine;
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namespace UnityEditor.PostProcessing
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{
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using MonitorSettings = UnityEngine.PostProcessing.PostProcessingProfile.MonitorSettings;
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public abstract class PostProcessingMonitor : IDisposable
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{
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protected MonitorSettings m_MonitorSettings;
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protected PostProcessingInspector m_BaseEditor;
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public void Init(MonitorSettings monitorSettings, PostProcessingInspector baseEditor)
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{
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m_MonitorSettings = monitorSettings;
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m_BaseEditor = baseEditor;
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}
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public abstract bool IsSupported();
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public abstract GUIContent GetMonitorTitle();
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public virtual void OnMonitorSettings()
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{}
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public abstract void OnMonitorGUI(Rect r);
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public virtual void OnFrameData(RenderTexture source)
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{}
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public virtual void Dispose()
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{}
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}
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}
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