You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
49 lines
1.8 KiB
49 lines
1.8 KiB
4 years ago
|
namespace UnityEngine.PostProcessing
|
||
|
{
|
||
|
public sealed class FxaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel>
|
||
|
{
|
||
|
static class Uniforms
|
||
|
{
|
||
|
internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings");
|
||
|
internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings");
|
||
|
}
|
||
|
|
||
|
public override bool active
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return model.enabled
|
||
|
&& model.settings.method == AntialiasingModel.Method.Fxaa
|
||
|
&& !context.interrupted;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Render(RenderTexture source, RenderTexture destination)
|
||
|
{
|
||
|
var settings = model.settings.fxaaSettings;
|
||
|
var material = context.materialFactory.Get("Hidden/Post FX/FXAA");
|
||
|
var qualitySettings = AntialiasingModel.FxaaQualitySettings.presets[(int)settings.preset];
|
||
|
var consoleSettings = AntialiasingModel.FxaaConsoleSettings.presets[(int)settings.preset];
|
||
|
|
||
|
material.SetVector(Uniforms._QualitySettings,
|
||
|
new Vector3(
|
||
|
qualitySettings.subpixelAliasingRemovalAmount,
|
||
|
qualitySettings.edgeDetectionThreshold,
|
||
|
qualitySettings.minimumRequiredLuminance
|
||
|
)
|
||
|
);
|
||
|
|
||
|
material.SetVector(Uniforms._ConsoleSettings,
|
||
|
new Vector4(
|
||
|
consoleSettings.subpixelSpreadAmount,
|
||
|
consoleSettings.edgeSharpnessAmount,
|
||
|
consoleSettings.edgeDetectionThreshold,
|
||
|
consoleSettings.minimumRequiredLuminance
|
||
|
)
|
||
|
);
|
||
|
|
||
|
Graphics.Blit(source, destination, material, 0);
|
||
|
}
|
||
|
}
|
||
|
}
|