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48 lines
1.4 KiB
48 lines
1.4 KiB
4 years ago
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using System;
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namespace UnityEngine.PostProcessing
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{
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[Serializable]
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public class MotionBlurModel : PostProcessingModel
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{
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[Serializable]
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public struct Settings
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{
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[Range(0f, 360f), Tooltip("The angle of rotary shutter. Larger values give longer exposure.")]
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public float shutterAngle;
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[Range(4, 32), Tooltip("The amount of sample points, which affects quality and performances.")]
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public int sampleCount;
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[Range(0f, 1f), Tooltip("The strength of multiple frame blending. The opacity of preceding frames are determined from this coefficient and time differences.")]
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public float frameBlending;
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public static Settings defaultSettings
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{
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get
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{
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return new Settings
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{
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shutterAngle = 270f,
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sampleCount = 10,
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frameBlending = 0f
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};
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}
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}
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}
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[SerializeField]
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Settings m_Settings = Settings.defaultSettings;
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public Settings settings
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{
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get { return m_Settings; }
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set { m_Settings = value; }
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}
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public override void Reset()
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{
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m_Settings = Settings.defaultSettings;
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}
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}
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}
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