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37 lines
815 B
37 lines
815 B
4 years ago
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using UnityEngine;
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using System.Collections;
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[System.Serializable]
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public class AnimationCurveProperty
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{
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public AnimationCurve flickerCurve;
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public float timeLength = 1f;
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public bool randomStartTime = false;
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float _startTime = 0;
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float _currentTime = 0;
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public float EvaluateStep(float delta)
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{
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if (_startTime == 0 && randomStartTime)
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_startTime = Random.Range(0.01f, 1f);
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_currentTime += delta;
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return flickerCurve.Evaluate(((_currentTime / timeLength) + _startTime) % 1f);
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}
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}
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public class flicker : MonoBehaviour
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{
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public float lightIntensity = 1f;
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public AnimationCurveProperty flickerCurve;
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void Update()
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{
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GetComponent<Light>().intensity = lightIntensity * flickerCurve.EvaluateStep(Time.deltaTime);
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}
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}
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