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55 lines
1.7 KiB
55 lines
1.7 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.MessageSystem;
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public abstract class BaseAttributeSet : MonoBehaviour
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{
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public GameObject chooseObj;
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/// <summary>
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/// 打开属性设置面板
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/// 需要重写,在重写方法里打开属性设置面板。(因各种属性设置窗口有自己的是否能打开的逻辑)
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/// </summary>
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public virtual void OpenPanel()
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{
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LoadObjData();
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}
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/// <summary>
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/// 读取物体身上存储的数据,加载到属性设置的UI窗口上
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/// </summary>
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public abstract void LoadObjData();
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/// <summary>
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/// 重置物体属性
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/// </summary>
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/// <param name="dataObj">需要重置属性的物体</param>
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public virtual void ResetData(GameObject dataObj) { }
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public virtual void OnEnable()
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{
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MessageDispatcher.SendMessage("CANCEL_CLONEBTN_SELECTED_COMMAND");
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MessageDispatcher.AddListener("DELETE_ALL_COMMAND",Close);
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MessageDispatcher.AddListener("DELETE_COMMAND",Close);
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MessageDispatcher.AddListener("GROUP_DISMISS", Close);//删除组
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}
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public virtual void OnDisable()
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{
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MessageDispatcher.RemoveListener("DELETE_ALL_COMMAND", Close);
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MessageDispatcher.RemoveListener("DELETE_COMMAND", Close);
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MessageDispatcher.RemoveListener("GROUP_DISMISS", Close);//删除组
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}
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public virtual void OnDestroy()
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{
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MessageDispatcher.RemoveListener("DELETE_ALL_COMMAND", Close);
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MessageDispatcher.RemoveListener("DELETE_COMMAND", Close);
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MessageDispatcher.RemoveListener("GROUP_DISMISS", Close);//删除组
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}
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private void Close(IMessage msg)
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{
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gameObject.SetActive(false);
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}
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}
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