网上演练贵港万达广场(人员密集)
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using AX.InputSystem;
using AX.MessageSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.NetworkSystem;
using AX.Network.Protocols;
using AX.Serialization;
//public class TruckArmRiceData : RecordObjectBase
//{
// public long GameId;
// public bool AllFull;
// public bool AllZero;
// /// <summary>
// /// 是升起还是落下,true为升起
// /// </summary>
// public bool IsRice;
// public bool fifth;
// public float part7currentheight;
// public bool fourth;
// public float part6currentheight;
// public bool third;
// public float part5currentheight;
// public bool second;
// public float part4currentheight;
// public bool first;
// public float part3currentheight;
// public float OutArmLength;
//}
//public class TruckArmRotateData : RecordObjectBase
//{
// public long GameId;
// public RotateArmType ArmType;
// public Vector3 EulerAngle;
//}
public class WeightCmdArgs : CmdArgs
{
public float Weight;
}
public enum RotateArmType
{
HorizontalBaseSupport,
VerticalBaseSupport,
LastArm,
}
//[DisallowMultipleComponent]
//[RequireComponent(typeof(TruckArmRecord))]
public abstract class ControlTruckArm : MonoBehaviour
{
public CarAnimationCtrl CarAnimationCtrl;
private AgentController Nav;
private bool controlTruckArmFlag;
public bool AutoControlTruckArmFlag;
public float OutArmLength;
public float ArmLength;
public Transform HorizontalBaseSupport;
public Transform VerticalBaseSupport;
public Transform LastArm;
public long GameObjID;
public CloneGameObjInfo gameinfo;
public float LastArmEulerAngleX;
public bool ControlTruckArmFlag
{
get
{
return controlTruckArmFlag;
}
set
{
if (value)
AddListener();
else
{
RemoveListener();
ArmResert();
}
controlTruckArmFlag = value;
}
}
//private EventData QuaternionEventData = null;
//private EventData SizeEventData = null;
private Quaternion Beginquaternion = Quaternion.identity;
private float BeginSize = float.Epsilon;
protected Transform SizeChangeTran = null;
protected Transform QuaternionChangeTran = null;
//protected void CreateRotationEvent(Transform changetran)
//{
// if (QuaternionEventData == null)
// {
// this.QuaternionChangeTran = changetran;
// QuaternionEventData = RecordEvent.CreateLinearEventData();
// Beginquaternion = changetran.localRotation;
// }
//}
//protected void CreateSizeEvent(Transform changetran)
//{
// if (SizeEventData == null)
// {
// this.SizeChangeTran = changetran;
// SizeEventData = RecordEvent.CreateLinearEventData();
// BeginSize = OutArmLength;
// }
//}
//protected void AddRotationEvent(Transform trans)
//{
// if (QuaternionEventData != null)
// {
// RotationLinerEventData RotationLinerEventData = new RotationLinerEventData()
// {
// BeginRotation = TransformHelper.ConvertToMyRotation(Beginquaternion),
// EndRotation = TransformHelper.ConvertToMyRotation(trans.transform.localRotation),
// Name = trans.name
// };
// RecordEvent.AddLinearEventData(QuaternionEventData, LinearEventType.Rotation, GameObjID, JsonUtility.ToJson(RotationLinerEventData));
// Beginquaternion = Quaternion.identity;
// QuaternionChangeTran = null;
// QuaternionEventData = null;
// }
//}
//protected void AddSizeEvent(Transform trans)
//{
// if (SizeEventData != null)
// {
// if (BeginSize != float.Epsilon)
// {
// SizeLinerEventData SizeLinerEventData = new SizeLinerEventData()
// {
// BeginSize = BeginSize,
// EndSize = OutArmLength
// };
// RecordEvent.AddLinearEventData(SizeEventData, LinearEventType.ControlArm, GameObjID, JsonUtility.ToJson(SizeLinerEventData));
// BeginSize = float.Epsilon;
// SizeChangeTran = null;
// SizeEventData = null;
// }
// else
// Debug.Log(BeginSize == float.Epsilon);
// }
//}
public abstract void FixedSupport(IMessage message);//固定支架
public abstract void PackUpTheLiftArm(IMessage message);//收回举臂
public abstract void AutoLiftTruckArm(IMessage message);//自动举臂
public abstract void LeftShift_J(IMessage message);
public abstract void LeftShift_U(IMessage message);
public abstract void D(IMessage message);
public abstract void A(IMessage message);
public abstract void S(IMessage message);
public abstract void W(IMessage message);
public abstract void LeftShift_S(IMessage message);
public abstract void LeftShift_W(IMessage message);
//internal abstract void RadioSelect(IMessage obj);
/// <summary>
/// 固定支架注册举臂事件
/// </summary>
protected void AddListener()
{
// MessageDispatcher.AddListener("AUTO_LIFT_TRUCK_ARM_COMMAND", AutoLiftTruckArm);
MessageDispatcher.AddListener("LEFTSHIFT_W_COMMAND", LeftShift_W);
MessageDispatcher.AddListener("LEFTSHIFT_S_COMMAND", LeftShift_S);
MessageDispatcher.AddListener("W_COMMAND", W);
MessageDispatcher.AddListener("S_COMMAND", S);
MessageDispatcher.AddListener("A_COMMAND", A);
MessageDispatcher.AddListener("D_COMMAND", D);
MessageDispatcher.AddListener("LEFTSHIFT_U_COMMAND", LeftShift_U);
MessageDispatcher.AddListener("LEFTSHIFT_J_COMMAND", LeftShift_J);
// Nav.FixedArmFlag = true;
}
/// <summary>
/// 收回举臂注销举臂事件
/// </summary>
protected void RemoveListener()
{
MessageDispatcher.RemoveListener("LEFTSHIFT_W_COMMAND", LeftShift_W);
MessageDispatcher.RemoveListener("LEFTSHIFT_S_COMMAND", LeftShift_S);
MessageDispatcher.RemoveListener("W_COMMAND", W);
MessageDispatcher.RemoveListener("S_COMMAND", S);
MessageDispatcher.RemoveListener("A_COMMAND", A);
MessageDispatcher.RemoveListener("D_COMMAND", D);
MessageDispatcher.RemoveListener("LEFTSHIFT_U_COMMAND", LeftShift_U);
MessageDispatcher.RemoveListener("LEFTSHIFT_J_COMMAND", LeftShift_J);
//MessageDispatcher.RemoveListener("AUTO_LIFT_TRUCK_ARM_COMMAND", AutoLiftTruckArm);
// Nav.FixedArmFlag = false;
}
void OnDisable()
{
MessageDispatcher.RemoveListener("PackUpTheLiftArm", PackUpTheLiftArm);
MessageDispatcher.RemoveListener("FixedSupport", FixedSupport);
MessageDispatcher.RemoveListener("RADIO_SELECTED_COMMAND", RadioSelect);
// MessageDispatcher.RemoveListener("ReplayEvent", ReplayAgent);
NetworkMessageDispatcher.RemoveListener("TRUCK_ARM_RICE_SYNC", TruckArmSyncFunc);
NetworkMessageDispatcher.RemoveListener("TRUCK_ARM_ROTATE_SYNC", TruckArmRotateSyncFunc);
}
void OnEnable()
{
MessageDispatcher.AddListener("PackUpTheLiftArm", PackUpTheLiftArm);
MessageDispatcher.AddListener("FixedSupport", FixedSupport);
MessageDispatcher.AddListener("RADIO_SELECTED_COMMAND", RadioSelect);
NetworkMessageDispatcher.AddListener("TRUCK_ARM_RICE_SYNC", TruckArmSyncFunc);
NetworkMessageDispatcher.AddListener("TRUCK_ARM_ROTATE_SYNC", TruckArmRotateSyncFunc);
//MessageDispatcher.AddListener("ReplayEvent", ReplayAgent);
}
void OnDestroy()
{
RemoveListener();
MessageDispatcher.RemoveListener("PackUpTheLiftArm", PackUpTheLiftArm);
MessageDispatcher.RemoveListener("FixedSupport", FixedSupport);
MessageDispatcher.RemoveListener("RADIO_SELECTED_COMMAND", RadioSelect);
MessageDispatcher.RemoveListener("GetButtonUp", GetButtonUp);
NetworkMessageDispatcher.RemoveListener("TRUCK_ARM_RICE_SYNC", TruckArmSyncFunc);
NetworkMessageDispatcher.RemoveListener("TRUCK_ARM_ROTATE_SYNC", TruckArmRotateSyncFunc);
// MessageDispatcher.RemoveListener("ReplayEvent", ReplayAgent);
}
//private void ReplayAgent(IMessage obj)
//{
// var eventData = (EventData)obj.Data;
// if (eventData.eventType == RecordEventType.TruckArmRice)
// {
// if (eventData.cloneObjType == gameinfo.gameObjType)
// {
// TruckArmRiceData data = Newtonsoft.Json.JsonConvert.DeserializeObject<TruckArmRiceData>(eventData.json);
// if (data.GameId == gameinfo.gameObjID)
// {
// ReplayArmRice(data);
// }
// }
// }
// else if (eventData.eventType == RecordEventType.TruckArmRotation)
// {
// if (eventData.cloneObjType == gameinfo.gameObjType)
// {
// TruckArmRotateData data = Newtonsoft.Json.JsonConvert.DeserializeObject<TruckArmRotateData>(eventData.json);
// if (data.GameId == gameinfo.gameObjID)
// {
// ReplayArmRotate(data);
// }
// }
// }
//}
//public abstract void ReplayArmRice(TruckArmRiceData data);
//public abstract void ReplayArmRotate(TruckArmRotateData data);
internal void RadioSelect(IMessage obj)
{
//var gameObjID = (long)obj.Sender;
//if (gameObjID != GameObjID)
//{
// if (RecordEvent.IsRecord())
// {
// if (QuaternionEventData != null)
// AddRotationEvent(QuaternionChangeTran);
// if (SizeEventData != null)
// AddSizeEvent(transform);
// }
//}
}
private void GetButtonUp(IMessage obj)
{
//var gameObjID = (long)obj.Sender;
//if (gameObjID == GameObjID)
//{
// if (RecordEvent.IsRecord())
// {
// if (QuaternionEventData != null)
// AddRotationEvent(QuaternionChangeTran);
// if (SizeEventData != null)
// AddSizeEvent(transform);
// }
//}
}
private void Awake()
{
Nav = GetComponent<AgentController>();
InitObject();
CarAnimationCtrl = GetComponent<CarAnimationCtrl>();
MessageDispatcher.AddListener("GetButtonUp", GetButtonUp);
gameinfo = GetComponent<CloneGameObjInfo>();
SetHeight(ArmLength);
}
/// <summary>
/// 赋值展出车臂长度
/// </summary>
/// <param name="outarmlength"></param>
public abstract void SetOutArmLength(float outarmlength);
/// <summary>
/// 赋值车臂总长度
/// </summary>
/// <param name="Height"></param>
public abstract void SetHeight(float Height);
/// <summary>
/// 升起车臂
/// </summary>
/// <param name="weight"> 升起的权重(速度)</param>
public abstract void Raise(float weight);
/// <summary>
/// 下降车臂
/// </summary>
/// <param name="weight">下降的权重(速度)</param>
public abstract void Decline(float weight);
public abstract void ArmResert();
/// <summary>
/// 车辆举臂同步
/// </summary>
/// <param name="IsRice"></param>
public abstract void TruckArmSync(bool IsRice=true);
/// <summary>
/// 车辆举臂旋转同步
/// </summary>
/// <param name="armType"></param>
public void TruckArmRotateSync(RotateArmType armType)
{
TruckArmRotateSyncData data = new TruckArmRotateSyncData()
{
gameObjID = gameinfo.gameObjID,
RotateArmType = armType,
};
switch (armType)
{
case RotateArmType.HorizontalBaseSupport:
data.ArmEulerAngle = HorizontalBaseSupport.localEulerAngles;
break;
case RotateArmType.VerticalBaseSupport:
data.ArmEulerAngle = VerticalBaseSupport.localEulerAngles;
break;
case RotateArmType.LastArm:
data.ArmEulerAngle = LastArm.localEulerAngles;
break;
default:
break;
}
data.SendUserID = CurrentUserInfo.mySelf.Id;
NetworkManager.Default.SendAsync("TRUCK_ARM_ROTATE_SYNC", data);
}
private void TruckArmSyncFunc(BinaryMessage obj)
{
var data = obj.Body.Deserialize<TruckArmRiseSyncData>();
if (data.gameObjID == gameinfo.gameObjID)
{
if (CurrentUserInfo.mySelf.Id!=data.SendUserID)
{
TruckArmSyncFunc(data);
}
}
}
public abstract void TruckArmSyncFunc(TruckArmRiseSyncData data);
private void TruckArmRotateSyncFunc(BinaryMessage obj)
{
var data = obj.Body.Deserialize<TruckArmRotateSyncData>();
if (data.gameObjID == gameinfo.gameObjID)
{
// TruckArmRotateSyncFunc();
if (CurrentUserInfo.mySelf.Id!=data.SendUserID)
{
switch (data.RotateArmType )
{
case RotateArmType.HorizontalBaseSupport:
HorizontalBaseSupport.localEulerAngles=data.ArmEulerAngle;
break;
case RotateArmType.VerticalBaseSupport:
VerticalBaseSupport.localEulerAngles= data.ArmEulerAngle;
break;
case RotateArmType.LastArm:
LastArm.localEulerAngles= data.ArmEulerAngle;
break;
default:
break;
}
}
}
}
//public void TruckArmRotateSyncFunc()
//{
//}
//public void AddTruckArmRiceEvent(TruckArmRiceData data)
//{
// var eventData = new EventData();
// eventData.time = RecordManager.Instance.RecordTimer;
// eventData.cloneObjType = GetComponent<CloneGameObjInfo>().gameObjType;
// eventData.eventType = RecordEventType.TruckArmRice;
// eventData.json = Newtonsoft.Json.JsonConvert.SerializeObject(data);
// RecordManager.Instance.jsonData.eventDataList.Add(eventData);
//}
//public void AddTruckArmRotateEvent(TruckArmRotateData data)
//{
// var eventData = new EventData();
// eventData.time = RecordManager.Instance.RecordTimer;
// eventData.cloneObjType = GetComponent<CloneGameObjInfo>().gameObjType;
// eventData.eventType = RecordEventType.TruckArmRotation;
// eventData.json = Newtonsoft.Json.JsonConvert.SerializeObject(data);
// RecordManager.Instance.jsonData.eventDataList.Add(eventData);
//}
protected abstract void InitObject();
/// <summary>
/// 换算原始角度值为显式值
/// </summary>
/// <param name="x">获取的原始角度值</param>
/// <returns></returns>
protected float CheckValue(float x)
{
if (x >= 180 && x <= 360)
{
x = x - 360;
}
return x;
//举例:假如获取到的localEulerAngles.x = 300,则在显示面板其显示的值为-60=300-360,用此显式值计算
}
}