You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
54 lines
2.3 KiB
54 lines
2.3 KiB
4 years ago
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using AX.InputSystem;
|
||
|
using AX.MessageSystem;
|
||
|
using AX.NetworkSystem;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class CloneFireman : CloneBase
|
||
|
{
|
||
|
public override void Execute(IMessage obj)
|
||
|
{
|
||
|
var gameObjID = (long)obj.Sender;
|
||
|
var data = ((CloneCmdArgs)obj.Data);
|
||
|
if (data.cloneObjType == cloneObjType)
|
||
|
{
|
||
|
var hitPoint = data.hitPos;
|
||
|
Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y, hitPoint.z);
|
||
|
//
|
||
|
var clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID);
|
||
|
clonedObj.name = CloneObjNameTool.Instance().GetCloneObjectName(cloneObjType);
|
||
|
//添加消防员可选中状态
|
||
|
SelectedObjs.characters.Add(clonedObj);
|
||
|
TheHeadName.GetInstance.CreateName(clonedObj.GetComponent<CloneGameObjInfo>().gameObjID,clonedObj.name,cloneObjType.ToString(), 20, Vector3.up * 3f);
|
||
|
|
||
|
//设置克隆物体所在楼层等基本属性,属性从点击的对象上获取
|
||
|
GameObject go = SelectedObjs.selectedObj;
|
||
|
//获取车的选中信息
|
||
|
CloneGameObjInfo CarInfo = go.GetComponent<CloneGameObjInfo>();
|
||
|
//消防员的信息
|
||
|
CloneGameObjInfo cloneObjInfo = clonedObj.GetComponent<CloneGameObjInfo>();
|
||
|
cloneObjInfo.gameObjType = cloneObjType;
|
||
|
cloneObjInfo.UserID = CurrentUserInfo.mySelf.Id;
|
||
|
cloneObjInfo.buildNum = CarInfo.buildNum;
|
||
|
cloneObjInfo.floorNum = CarInfo.floorNum;
|
||
|
cloneObjInfo.interlayerNum = CarInfo.interlayerNum;
|
||
|
// 记录消防员
|
||
|
EquipManager.Instance.AddClientFireMans(clonedObj);
|
||
|
//同步克隆
|
||
|
CloneSyncPersonData cloneData = new CloneSyncPersonData()
|
||
|
{
|
||
|
BuildNum = cloneObjInfo.buildNum,
|
||
|
CloneID = gameObjID,
|
||
|
CloneName = clonedObj.name,
|
||
|
ClonePosition = clonedObjPos,
|
||
|
CloneType = cloneObjType,
|
||
|
FloorNum = cloneObjInfo.floorNum,
|
||
|
InterLayerNum = cloneObjInfo.interlayerNum,
|
||
|
UserID = cloneObjInfo.UserID
|
||
|
};
|
||
|
NetworkManager.Default.SendAsync("CLONE_PERSON_SYNC", cloneData);
|
||
|
}
|
||
|
}
|
||
|
}
|