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36 lines
786 B
36 lines
786 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SkillArmTest : MonoBehaviour
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{
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private CarSkill skill;
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Ray ray;
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RaycastHit hit;
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private void Awake()
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{
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skill = gameObject.GetComponent<CarSkill>();
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}
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// 创建射线到屏
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// Update is called once per fram
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void OnGUI()
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{
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if (GUI.Button(new Rect(0, 200, 200, 50), "复原举臂"))
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{
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skill.ArmReset();
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}
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}
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private void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(ray, out hit))
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{
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skill.ArmLifting(hit.point);
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}
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}
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}
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}
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