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56 lines
1.3 KiB
56 lines
1.3 KiB
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 聊天频道按钮
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/// </summary>
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public class ChatChannelButton : MonoBehaviour
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{
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//聊天面板
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public ChatPanel Panel;
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private Toggle toggle;
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private Text text;
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private int channelID;
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private void Awake()
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{
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toggle = GetComponent<Toggle>();
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text = GetComponentInChildren<Text>();
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channelID = int.Parse(gameObject.name.ToString());
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}
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private void OnEnable()
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{
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toggle.onValueChanged.AddListener(OnValueChanged);
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}
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private void OnDisable()
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{
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toggle.onValueChanged.RemoveListener(OnValueChanged);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="arg0"></param>
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private void OnValueChanged(bool arg0)
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{
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if (arg0)
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{
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// 停止当前频道在播放的音频
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AudioManager.Instance.Stop(ChatType.PublicChat.ToString());
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text.color = Color.white;
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//申请离开当前频道
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ChatManager.Instance.SendLeavePublicChatChannel();
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ChatManager.Instance.joinChannelID = channelID;
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}
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else
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{
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text.color = new Color32(140, 166, 255, 255);
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}
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}
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}
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