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111 lines
4.0 KiB
111 lines
4.0 KiB
4 years ago
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using AX.MessageSystem;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 火场信息面板
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/// </summary>
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public class FireInfoToggle : BaseToggle
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{
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public override void OnEnable()
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{
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base.OnEnable();
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MessageDispatcher.AddListener("CloseFireInfoPanel", CancelToggle);
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}
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public override void OnDisable()
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{
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base.OnDisable();
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MessageDispatcher.RemoveListener("CloseFireInfoPanel", CancelToggle);
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}
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public override void OnDestroy()
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{
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base.OnDestroy();
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MessageDispatcher.RemoveListener("CloseFireInfoPanel", CancelToggle);
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}
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public void CancelToggle(IMessage obj)
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{
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if(gameObject)
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{
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var num = (int)obj.Data;
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int myNum = int.Parse(gameObject.name);
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if (num == myNum)
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{
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GetComponent<Toggle>().isOn = false;
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}
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}
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}
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public override void RespondFun(bool value)
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{
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int num = int.Parse(gameObject.name);
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switch ((FireInfoToggleButton)num)
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{
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case FireInfoToggleButton.报警信息:
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//显示报警信息界面
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MessageDispatcher.SendMessage(FireInfoMessage.AlarmMessage.ToString(), value);
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break;
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case FireInfoToggleButton.侦察报告:
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MessageDispatcher.SendMessage(FireInfoMessage.InvestigationReport.ToString(), value);
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break;
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case FireInfoToggleButton.供水报告:
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MessageDispatcher.SendMessage(FireInfoMessage.WaterSupplyReport.ToString(), value);
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break;
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case FireInfoToggleButton.疏散救生:
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MessageDispatcher.SendMessage(FireInfoMessage.EvacuationAndRescue.ToString(), value);
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break;
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case FireInfoToggleButton.到场力量:
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//显示到场力量界面
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MessageDispatcher.SendMessage(FireInfoMessage.ArrivedForce.ToString(), value);
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break;
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case FireInfoToggleButton.外部力量:
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MessageDispatcher.SendMessage(FireInfoMessage.ExternalForce.ToString(), value);
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break;
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case FireInfoToggleButton.内部力量:
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MessageDispatcher.SendMessage(FireInfoMessage.TheInternalForce.ToString(), value);
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break;
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case FireInfoToggleButton.在途力量:
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MessageDispatcher.SendMessage(FireInfoMessage.OnWayForce.ToString(), value);
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break;
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case FireInfoToggleButton.周边物资:
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MessageDispatcher.SendMessage(FireInfoMessage.TheSurroundingMaterial.ToString(), value);
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break;
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case FireInfoToggleButton.联动力量:
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MessageDispatcher.SendMessage(FireInfoMessage.LinkageForces.ToString(), value);
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break;
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case FireInfoToggleButton.参谋建议:
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//显示参谋建议界面
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if (value)
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{
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//UIView-OnHide
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UIManager.GetView<SuggestPanel>().OnHide = (v) =>
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{
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GetComponent<Toggle>().isOn = false;
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};
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UIManager.GetView<SuggestPanel>().ShowNoInput();
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}
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else
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{
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UIManager.HideView<SuggestPanel>();
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}
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break;
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case FireInfoToggleButton.知情人反馈:
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MessageDispatcher.SendMessage(FireInfoMessage.InsiderFeedback.ToString(), value);
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break;
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}
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Debug.Log(string.Format("{0}按钮触发{1}", (FireInfoToggleButton)num, value));
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}
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}
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public enum FireInfoToggleButton
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{
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报警信息 = 0,
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侦察报告 = 1,
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供水报告 = 2,
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疏散救生 = 3,
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到场力量 = 4,
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外部力量 = 5,
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内部力量 = 6,
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在途力量 = 7,
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周边物资 = 8,
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联动力量 = 9,
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参谋建议 = 10,
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知情人反馈 =11
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}
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