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66 lines
2.1 KiB
66 lines
2.1 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CallerInfo : MonoBehaviour
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{
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public Text caller;
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public Text tele;
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public Text location;
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public Text scale;
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public Text reason;
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public Text trapped;
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public Text dangerlv;
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public Text explosive;
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private void Awake()
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{
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if (caller == null)
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{
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caller = transform.Find("CallerName").GetComponent<Text>();
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}
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if (tele == null)
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{
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tele = transform.Find("TeleNumber").GetComponent<Text>();
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}
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if (location == null)
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{
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location = transform.Find("FireLocationInfo").GetComponent<Text>();
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}
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if (scale == null)
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{
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scale = transform.Find("FireScaleValue").GetComponent<Text>();
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}
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if (reason == null)
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{
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reason = transform.Find("FireReasonInfo").GetComponent<Text>();
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}
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if (trapped == null)
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{
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trapped = transform.Find("Trapped").GetComponent<Text>();
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}
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if (dangerlv == null)
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{
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dangerlv = transform.Find("DangerLevelValue").GetComponent<Text>();
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}
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if (explosive == null)
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{
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explosive = transform.Find("Explosive").GetComponent<Text>();
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}
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}
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private void OnEnable()
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{
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if (GameSettings.disasterSetting.policeCallData != null)
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{
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caller.text = GameSettings.disasterSetting.policeCallData.Name;
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tele.text = GameSettings.disasterSetting.policeCallData.Phone;
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location.text = GameSettings.disasterSetting.policeCallData.FirePlace;
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scale.text = GameSettings.disasterSetting.policeCallData.FireArea;
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reason.text = GameSettings.disasterSetting.policeCallData.FireReason;
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trapped.text = GameSettings.disasterSetting.policeCallData.HasTrapped;
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dangerlv.text = GameSettings.disasterSetting.policeCallData.FireLevel;
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explosive.text = GameSettings.disasterSetting.policeCallData.HasDangerous;
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}
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}
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}
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