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29 lines
894 B
29 lines
894 B
4 years ago
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FireInfoPanel : MonoBehaviour {
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public ButtonRecordByAC CloseButton;
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void Awake()
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{
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MessageDispatcher.AddListener(FireInfoMessage.AlarmMessage.ToString(), OpenPanel);
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CloseButton = transform.Find("HeadTitleBG/CloseButton").GetComponent<ButtonRecordByAC>();
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CloseButton.OutInterFaceButton = closeClick;
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gameObject.SetActive(false);
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener(FireInfoMessage.AlarmMessage.ToString(), OpenPanel);
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}
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private void closeClick()
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{
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MessageDispatcher.SendMessage("CloseFireInfoPanel", (int)FireInfoMessage.AlarmMessage);
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}
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void OpenPanel(IMessage obj)
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{
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var value = (bool)obj.Data;
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gameObject.SetActive(value);
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}
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}
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