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26 lines
736 B
26 lines
736 B
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 供水报告-获取已用水量
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/// </summary>
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public class GetAllUsed : MonoBehaviour
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{
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private FloatData data = new FloatData(0);
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/// <summary>
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/// 供水报告-获取已用水量
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/// </summary>
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public static event Func<FloatData, FloatData> getAllUsedAmount;
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private void OnEnable()
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{
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data.Clear();
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if(getAllUsedAmount != null)
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{
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data = getAllUsedAmount(data);
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}
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GetComponent<Text>().text = data.value > 1000 ? Math.Round(data.value / 1000, 2).ToString() + " T" : Math.Round(data.value, 2).ToString() + " L";
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}
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}
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