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37 lines
1.0 KiB
37 lines
1.0 KiB
4 years ago
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using UnityEngine;
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using UnityEngine.UI;
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public class ChatTextItem : ItemBase<ChatTextMessage>
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{
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// 用户姓名
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public Text UserName;
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// 文本内容
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public Text TextContent;
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public override void Init()
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{
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}
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public override void UpdateItemData()
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{
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// 获取发送人
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long senderId = Data.SenderId;
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UserData user = CurrentUserInfo.room.FindUserById(senderId);
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// 设置发送人姓名
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UserName.text = string.Format("{0}", user != null ? user.UserInfo.RealName : "系统");
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// 获取发送内容
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TextContent.text = Data.Data;
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}
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public override void UpdateItemSize()
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{
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// 重新设置Item的大小位置
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TextContent.GetComponent<ContentSizeFitter>().SetLayoutVertical();
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Vector2 size = TextContent.GetComponent<RectTransform>().sizeDelta;
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RectTransform tf = gameObject.GetComponent<RectTransform>();
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float y = Mathf.Max(size.y, 30);
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tf.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, y);
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}
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}
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