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53 lines
2.4 KiB
53 lines
2.4 KiB
4 years ago
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using AX.MessageSystem;
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using UnityEngine;
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using AX.InputSystem;
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public class CloneCharacter : CloneBase
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{
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[SerializeField]
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[Tooltip("距离地面距离")]
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protected float Height = 0;
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public override void Execute(IMessage obj)
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{
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var gameObjID = (long)obj.Sender;
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var data = ((CloneCmdArgs)obj.Data);
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if (data.cloneObjType == cloneObjType)
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{
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var hitPoint = data.hitPos;
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Vector3 cloneObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);
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var cloneObj = EntitiesManager.Instance.CreateObj(clonePrefab, cloneObjPos, transform, gameObjID);
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cloneObj.name = cloneObjType.ToString();//用这名字为的是,作为相机Taget。便于寻找
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TheHeadName.GetInstance.CreateNameByRole(cloneObj.GetComponent<CloneGameObjInfo>().gameObjID,20,Vector3.up * 3);
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//设置克隆物体所在楼层等基本属性,属性从点击的对象上获取
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
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CloneGameObjInfo hitObjInfo = hitObj.GetComponent<CloneGameObjInfo>();
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CloneGameObjInfo cloneObjInfo = cloneObj.GetComponent<CloneGameObjInfo>();
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cloneObjInfo.gameObjType = cloneObjType;
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cloneObjInfo.UserID = CurrentUserInfo.mySelf.Id;
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cloneObjInfo.buildNum = hitObjInfo.buildNum;
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cloneObjInfo.floorNum = hitObjInfo.floorNum;
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cloneObjInfo.interlayerNum = hitObjInfo.interlayerNum;
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//CloneObjectInit(cloneObj);
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SelectedObjs.rolePlays.Add(cloneObj);
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SelectedObjs.selectedRolePlay = cloneObj;
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MessageDispatcher.SendMessage("CloneCharacterDisable");
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//克隆角色后自动转换橙第三人称
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MessageDispatcher.SendMessage("CHANGE_TO_THIRDPERSONVIEW");
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}
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}
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public void CloneObjectInit(GameObject cloneObj)
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{
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SelectedObjs.rolePlays.Add(cloneObj);
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SelectedObjs.selectedRolePlay = cloneObj;
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GameObject.Find("Main Camera").GetComponent<CameraManager>().ChangeTarget(cloneObj);
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GameObject.Find("Main Camera").GetComponent<CameraManager>().viewType = CameraViewState.ThirdPersonView;
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GameObject.Find("Main Camera").GetComponent<CameraManager>().ChangeCameraView(cloneObj.transform.position,16,10,20);
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MessageDispatcher.SendMessage("CloneCharacterDisable");
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}
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}
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