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using AX.MessageSystem;
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using UnityEngine;
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using UnityEngine.UI;
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public class CloneCharacterBtn : BaseToggleClick
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{
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public CloneObjType mCloneObjType;
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public override void RespondFun(bool isOn)
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{
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if (isOn)
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{
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InputManager.cloneObjType = mCloneObjType;
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//var gameObjID = GetComponent<BaseGameObjInfo>().GameObjID;
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MessageDispatcher.SendMessage("CloneSelected");//克隆按钮选中,取消其他克隆按钮的选中状态
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MessageDispatcher.SendMessage("CloneCharacterSelected");
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}
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else
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{
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InputManager.cloneObjType = CloneObjType.None;
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}
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}
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void Start()
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{
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//MessageDispatcher.AddListener("CloneSelected", setUI);
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MessageDispatcher.AddListener("CANCEL_CLONEBTN_SELECTED_COMMAND", CancelSelected);
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}
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void OnDestroy()
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{
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//MessageDispatcher.RemoveListener("CloneSelected", setUI);
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MessageDispatcher.RemoveListener("CANCEL_CLONEBTN_SELECTED_COMMAND", CancelSelected);
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}
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//private void setUI(IMessage obj)
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//{
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// var selectedGameObjID = (long)obj.Data;
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// var gameObjID = GetComponent<BaseGameObjInfo>().GameObjID;
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// if (selectedGameObjID != gameObjID)
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// {
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// GetComponent<Toggle>().isOn = false;
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// }
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//}
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private void CancelSelected(IMessage obj)
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{
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if (GetComponent<Toggle>().isOn)
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{
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GetComponent<Toggle>().isOn = false;
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InputManager.cloneObjType = CloneObjType.None;
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}
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}
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}
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