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59 lines
1.4 KiB
59 lines
1.4 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.MessageSystem;
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using System;
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using AX.InputSystem;
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public class CloneSundriesHeap : MonoBehaviour
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{
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public GameObject sundriesHeap;
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private CloneObjType cloneObjType;
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private int number = 0;
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// Use this for initialization
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void Start()
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{
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cloneObjType = CloneObjType.sundriesHeap;
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnEnable()
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{
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MessageDispatcher.AddListener("CLONE_COMMAND", Execute);
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}
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void OnDisable()
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{
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MessageDispatcher.RemoveListener("CLONE_COMMAND", Execute);
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}
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void OnDestroy()
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{
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MessageDispatcher.RemoveListener("CLONE_COMMAND", Execute);
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}
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private void Execute(IMessage obj)
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{
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var gameObjID = (long)obj.Sender;
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var data = ((CloneCmdArgs)obj.Data);
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if (data.cloneObjType == cloneObjType)
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{
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var hitPoint = data.hitPos;
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var clonedObj = EntitiesManager.Instance.CreateObj(sundriesHeap, hitPoint, transform, gameObjID);
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Vector3 clonedObjPos = clonedObj.transform.position;
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clonedObj.transform.position = new Vector3(clonedObjPos.x, clonedObjPos.y + 0.5f, clonedObjPos.z);
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clonedObj.name = cloneObjType.ToString() + number++;
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SelectedObjs.gameObjs.Add(clonedObj);
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}
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}
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}
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