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77 lines
2.3 KiB
77 lines
2.3 KiB
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Linq;
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using AX.NetworkSystem;
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public class PoliceToController : MonoBehaviour
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{
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public GameObject powerItem;
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public Transform powerParent;
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public ButtonRecordByAC SureBtn;
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public ButtonRecordByAC CancelBtn;
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private List<UserData> SelectedRoomUser;
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private bool HasCall;
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void Awake()
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{
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SelectedRoomUser = new List<UserData>();
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SureBtn.OutInterFaceButton = SureBtnClick;
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CancelBtn.OutInterFaceButton = CancelBtnClick;
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}
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private void CancelBtnClick()
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{
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gameObject.SetActive(false);
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}
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private void SureBtnClick()
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{
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if (powerParent.childCount == 0)
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return;
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foreach (Transform t in powerParent)
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{
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if (t.GetComponent<Toggle>().isOn)
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{
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UserData udata = t.GetComponent<NoticeItem>().UData;
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GameSettings.disasterSetting.policeCallData.UserId = CurrentUserInfo.mySelf.Id;
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//通报指令发送
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NetworkManager.Default.SendAsync("COMMANDCENTER_FIRENOTIFY_SYNC", new KeyValuePair<long, PoliceCallData>
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(udata.UserInfo.Id, GameSettings.disasterSetting.policeCallData));
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Destroy(t.gameObject);
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SelectedRoomUser.Remove(udata);
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HasCall = true;
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}
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}
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}
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void OnEnable()
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{
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if (SelectedRoomUser != null && !HasCall)
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foreach (UserData data in CurrentUserInfo.room.UserList)
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{
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if ((data.Role == Role.总队指挥) || (data.Role == Role.支队指挥) || (data.Role == Role.大队指挥))
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{
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if(!SelectedRoomUser.Contains(data))
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SelectedRoomUser.Add(data);
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}
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}
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bindData();
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}
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private void bindData()
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{
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if (powerParent.childCount > 0)
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foreach (Transform t in powerParent)
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{
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Destroy(t.gameObject);
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}
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if (SelectedRoomUser.Count > 0)
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foreach (UserData u in SelectedRoomUser)
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{
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GameObject g = Instantiate(powerItem, powerParent);
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g.GetComponent<NoticeItem>().Bind(u);
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}
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}
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}
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