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24 lines
634 B
24 lines
634 B
4 years ago
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using UnityEngine;
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using System.Collections;
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using System;
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using AX.MessageSystem;
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namespace AX.InputSystem
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{
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/// <summary>
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/// 绕Y轴向右旋转命令;及面对Y轴指向时绕Y轴的顺时针旋转
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/// 注:X轴向右,Y轴向上,Z轴向前
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/// </summary>
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public class RightRotateCommand : Command
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{
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public static readonly RightRotateCommand Instance = new RightRotateCommand();
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public override void Execute(long gameObjID, CmdArgs arg)
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{
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base.Execute(gameObjID, arg);
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MessageDispatcher.SendMessage("RIGHT_ROTATE_COMMAND",arg);
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}
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}
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}
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