You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
52 lines
1.8 KiB
52 lines
1.8 KiB
4 years ago
|
using AX.MessageSystem;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using System;
|
||
|
using AX.InputSystem;
|
||
|
using AX.NetworkSystem;
|
||
|
|
||
|
/// <summary>
|
||
|
/// 清理危险品杂物堆控制脚本
|
||
|
/// </summary>
|
||
|
public class ClearDangerous : MonoBehaviour {
|
||
|
|
||
|
public void OnEnable()
|
||
|
{
|
||
|
MessageDispatcher.AddListener("CLEAR_DANGEROUS_COMMAND", ClearDangerousExect);
|
||
|
}
|
||
|
public void OnDestroy()
|
||
|
{
|
||
|
MessageDispatcher.RemoveListener("CLEAR_DANGEROUS_COMMAND", ClearDangerousExect);
|
||
|
}
|
||
|
public void OnDisable()
|
||
|
{
|
||
|
MessageDispatcher.RemoveListener("CLEAR_DANGEROUS_COMMAND", ClearDangerousExect);
|
||
|
}
|
||
|
private void ClearDangerousExect(IMessage obj)
|
||
|
{
|
||
|
var info = (ForcibleEntryCmdArgs)obj.Data;
|
||
|
if (gameObject.GetComponent<CloneGameObjInfo>().gameObjID == info.gameObjID)
|
||
|
{
|
||
|
GameObject fireMan = EntitiesManager.Instance.GetEntityByID(info.fireManID);
|
||
|
if (Vector3.Distance(fireMan.transform.position, transform.position) < 3f)
|
||
|
{
|
||
|
EntitiesManager.Instance.DeleteObj(gameObject);
|
||
|
LoadPromptWin.Instance.LoadTextPromptWindow("清理成功", 1f);
|
||
|
//这里暂时用的是物品删除的同步
|
||
|
if (GameSettings.othersSettings.mode != Mode.DisasterManagement)
|
||
|
{
|
||
|
BaseNetworkSyncDate arg = new BaseNetworkSyncDate();
|
||
|
arg.SendUserID = CurrentUserInfo.mySelf.Id;
|
||
|
arg.gameObjID = gameObject.GetComponent<BaseGameObjInfo>().gameObjID;
|
||
|
NetworkManager.Default.SendAsync("OBJ_DELECT_SYNC", arg);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
LoadPromptWin.Instance.LoadTextPromptWindow("请靠近危险品", 1f);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|