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22 lines
553 B
22 lines
553 B
4 years ago
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using AX.InputSystem;
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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///全液面火大小设置命令
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/// </summary>
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public class FireLiquidLevelScaleCommand : Command
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{
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public static readonly FireLiquidLevelScaleCommand Instance = new FireLiquidLevelScaleCommand();
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public override void Execute(long gameObjID, CmdArgs arg)
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{
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base.Execute(gameObjID, arg);
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MessageDispatcher.SendMessage(gameObjID, "FIRE_LIQUID_LEVEL_SCALE_COMMAND", arg);
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}
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}
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