网上演练贵港万达广场(人员密集)
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4 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TrappedPerception : MonoBehaviour
{
private List<GameObject> firemanList = new List<GameObject>();
RaycastHit hit;
public List<GameObject> FiremanList
{
get
{
return firemanList;
}
}
void Update()
{
Ray ray = new Ray(transform.position, transform.forward);
if (Physics.Raycast(ray, out hit))
{
if (hit.collider.tag == "fire")
{
if (Vector3.Distance(transform.position, hit.point) < 10)
{
Debug.Log(hit.collider.name);
}
}
}
}
public void OnTriggerExit(Collider other)
{
if (other.tag=="Player"&&firemanList.Contains(other.gameObject))
{
firemanList.Remove(other.gameObject);
Debug.Log(other.name+"leave");
}
}
public void OnTriggerEnter(Collider other)
{
if (other.tag == "Player" && !firemanList.Contains(other.gameObject))
{
firemanList.Add(other.gameObject);
Debug.Log(other.name + "enter");
}
if (GetComponent<TrappedMoveFree>())
{
GetComponent<TrappedMoveFree>().FireManNear = true;
}
}
}