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44 lines
1.2 KiB
44 lines
1.2 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TriggerCtrl : MonoBehaviour {
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private List<GameObject> fireMenList = new List<GameObject>();
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public List<GameObject> FireMenList
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{
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get { return fireMenList; }
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Player" && !fireMenList.Contains(other.gameObject))
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{
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fireMenList.Add(other.gameObject);
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}
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if (transform.parent.GetComponent<TrappedMoveFree>())
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{
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transform.parent.GetComponent<TrappedMoveFree>().FireManNear = true;
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}
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Debug.Log(fireMenList.Count + " Enter: " + other.name);
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.tag == "Player" && fireMenList.Contains(other.gameObject))
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{
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fireMenList.Remove(other.gameObject);
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}
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if (transform.parent.GetComponent<TrappedMoveFree>())
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{
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if (fireMenList.Count<=0)
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{
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transform.parent.GetComponent<TrappedMoveFree>().FireManNear = false;
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}
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}
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Debug.Log(fireMenList.Count + " Exit: " + other.name);
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}
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}
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