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67 lines
1.5 KiB
67 lines
1.5 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FireCarEngine
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{
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//消防车力量ID
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public int Id;
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#region
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/*
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* 0:水罐车
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* 1:泡沫车
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* 2:干粉车
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* 3:登高车/举高车
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* 4:高喷车
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* 5:云梯车
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* 6:排烟车
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* 7:抢险车
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* 8:器材车
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* 9:照明车
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* 10:洗消车
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* 11:远程供水车
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* 12:供气车
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* 13:抢修车
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* 14:加油车
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* 15:运兵车
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* 16:保障车
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* 17:涡旋车
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* 18:化学事故救援车
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* 19:破拆车
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* 20:装备抢险车
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* 21:泡沫干粉连用车
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* 22:饮食保障车
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* 23:通信指挥车
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* 24:超高层供水车
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* 25:空气呼吸充气车
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* 26:救护车
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* 27:警车
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* 28:电力抢修车
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* 29:燃气抢修车
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* 30:供水抢修车
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* */
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#endregion
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//车辆类型
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public int Type;
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//车辆类型名
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public string TypeName;
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//车辆显示名(如“10吨位水罐车”)
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public string DisplayName;
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//载人数
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public int? PassengerCapacity;/*选填*/
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//载水量
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public int? WaterAmount;
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//载泡沫量
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public int? FoamAmount;
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//载干粉量
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public int? DryPowderAmount;
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//登高/举高车,高喷车,云梯车伸臂高度
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public int? Height;
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//是否可用
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public int IsActive;
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//所属组织机构id
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public int OrganizationId;
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//所属组织机构名
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public string OrganizationName;
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}
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