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94 lines
3.0 KiB
94 lines
3.0 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.MessageSystem;
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using System;
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using AX.NetworkSystem;
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public class ObjRotate : MonoBehaviour {
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public float rotateSpeed = 60;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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void OnEnable()
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{
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MessageDispatcher.AddListener("LEFT_ROTATE_COMMAND", LeftRotate);
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MessageDispatcher.AddListener("RIGHT_ROTATE_COMMAND", RightRotate);
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//MessageDispatcher.AddListener("UP_ROTATE_COMMAND", UpRotate);
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//MessageDispatcher.AddListener("DOWN_ROTATE_COMMAND", DownRotate);
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}
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void OnDisable()
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{
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MessageDispatcher.RemoveListener("LEFT_ROTATE_COMMAND", LeftRotate);
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MessageDispatcher.RemoveListener("RIGHT_ROTATE_COMMAND", RightRotate);
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//MessageDispatcher.RemoveListener("UP_ROTATE_COMMAND", UpRotate);
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//MessageDispatcher.RemoveListener("DOWN_ROTATE_COMMAND", DownRotate);
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}
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void OnDestroy()
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{
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MessageDispatcher.RemoveListener("LEFT_ROTATE_COMMAND", LeftRotate);
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MessageDispatcher.RemoveListener("RIGHT_ROTATE_COMMAND", RightRotate);
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//MessageDispatcher.RemoveListener("UP_ROTATE_COMMAND", UpRotate);
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//MessageDispatcher.RemoveListener("DOWN_ROTATE_COMMAND", DownRotate);
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}
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private void LeftRotate(IMessage obj)
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{
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if (SelectedObjs.selectedObj == gameObject)
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{
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transform.Rotate(0, -Time.deltaTime * rotateSpeed, 0, Space.World);
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//旋转同步
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if (GameSettings.othersSettings.mode!=Mode.DisasterManagement)
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{
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var arg = new ObjRotateSyncData();
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arg.SendUserID = CurrentUserInfo.mySelf.Id;
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arg.gameObjID = gameObject.GetComponent<BaseGameObjInfo>().gameObjID;
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arg.rotate = new Vector3(0, -Time.deltaTime * rotateSpeed, 0);
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arg.space = Space.World;
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NetworkManager.Default.SendAsync("OBJ_ROTATE_SYNC", arg);
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}
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}
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}
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private void RightRotate(IMessage obj)
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{
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if (SelectedObjs.selectedObj == gameObject)
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{
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transform.Rotate(0, Time.deltaTime * rotateSpeed, 0, Space.World);
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//旋转同步
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if (GameSettings.othersSettings.mode != Mode.DisasterManagement)
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{
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var arg = new ObjRotateSyncData();
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arg.SendUserID = CurrentUserInfo.mySelf.Id;
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arg.gameObjID = gameObject.GetComponent<BaseGameObjInfo>().gameObjID;
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arg.rotate = new Vector3(0, Time.deltaTime * rotateSpeed, 0);
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arg.space = Space.World;
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NetworkManager.Default.SendAsync("OBJ_ROTATE_SYNC", arg);
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}
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}
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}
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private void UpRotate(IMessage obj)
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{
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throw new NotImplementedException();
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}
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private void DownRotate(IMessage obj)
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{
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throw new NotImplementedException();
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}
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}
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