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93 lines
2.5 KiB
93 lines
2.5 KiB
4 years ago
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using AX.NetworkSystem;
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using System;
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using System.IO;
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using UnityEngine;
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public class UploadFileTest : MonoBehaviour
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{
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public string SessionTag;
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public string[] FileList;
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public string Folder;
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private string[] fullnameList;
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private float[] progressList;
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private bool[] completedList;
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private void Start()
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{
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if (FileList == null)
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Debug.LogError("出大事了!");
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progressList = new float[FileList.Length];
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completedList = new bool[FileList.Length];
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fullnameList = new string[FileList.Length];
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var upload = FileTransfer.GetUploadPath();
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for (var i = 0; i < FileList.Length; ++i)
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fullnameList[i] = upload + FileList[i];
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}
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private void OnGUI()
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{
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GUILayout.BeginArea(new Rect(0, 0, 500, 400));
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GUILayout.BeginVertical();
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if (GUILayout.Button("开始上传一个文件"))
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{
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for (var i = 0; i < FileList.Length; ++i)
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{
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var fullname = FileList[i];
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NetworkManager.GetSessionByTag(SessionTag).UploadFileAsync(fullname, OnProgressChanged, OnCompleted);
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}
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}
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if (GUILayout.Button("开始上传一个文件夹"))
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{
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var baseFolder = FileTransfer.GetUploadPath();
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var files = Directory.GetFiles(baseFolder + Folder, "*.*", SearchOption.AllDirectories);
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for (var i = 0; i < files.Length; ++i)
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{
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var fullname = files[i].Replace(baseFolder, "");
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if (fullname.EndsWith(".meta"))
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continue;
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NetworkManager.GetSessionByTag(SessionTag).UploadFileAsync(fullname, OnFolderCompleted);
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}
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}
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for (var i = 0; i < FileList.Length; ++i)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label(FileList[i] + ": 进度 ");
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GUILayout.Label(progressList[i].ToString() + ", 完成 ");
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GUILayout.Label(completedList[i] ? "√" : "×");
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GUILayout.EndHorizontal();
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}
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GUILayout.EndVertical();
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GUILayout.EndArea();
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}
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private void OnFolderCompleted(string fullname)
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{
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Debug.Log(fullname);
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}
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private void OnCompleted(string fullname)
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{
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var index = Array.IndexOf(fullnameList, fullname);
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completedList[index] = true;
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}
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private void OnProgressChanged(string fullname, float progress)
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{
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var index = Array.IndexOf(fullnameList, fullname);
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progressList[index] = progress;
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}
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}
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