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55 lines
1.7 KiB
55 lines
1.7 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.MessageSystem;
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public class FireDeployCameraCtrl : MonoBehaviour {
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public GameObject fireDeployCamera;
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public FireDepolySYNCInfo fireDepolySYNCInfo;
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// Use this for initialization
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void Start () {
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gameObject.SetActive(false);
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}
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// Update is called once per frame
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void Update () {
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}
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private void OnEnable()
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{
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fireDeployCamera.SetActive(true);
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//获取同步数据做接收处理
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if (GameObject.Find("Canvas").GetComponent<FIREDEPLOY_SYNC>().fireDepolySYNCInfo != null)
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{
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fireDepolySYNCInfo = GameObject.Find("Canvas").GetComponent<FIREDEPLOY_SYNC>().fireDepolySYNCInfo;
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fireDeployCamera.GetComponent<FireDeployCameraManager>().target.position =
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fireDepolySYNCInfo.fireDeployCameraSYNCData.targetPos;
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fireDeployCamera.GetComponent<FireDeployCameraManager>().distance = fireDepolySYNCInfo.fireDeployCameraSYNCData.cameraSize;
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fireDeployCamera.GetComponent<Camera>().orthographicSize = fireDepolySYNCInfo.fireDeployCameraSYNCData.cameraSize;
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foreach (FireDeploySYNCDATA item in fireDepolySYNCInfo.fireDeploySYNCDATAs)
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{
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MessageDispatcher.SendMessage("FDSYNC_HANDLE",item);
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}
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foreach (FireDeployLeftSYNCData item in fireDepolySYNCInfo.fireDeployLeftSYNCDatas)
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{
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MessageDispatcher.SendMessage("FDLEFTSYNC_HANDLE", item);
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}
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}
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}
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private void OnDisable()
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{
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if (fireDeployCamera)
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fireDeployCamera.SetActive(false);
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}
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}
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