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41 lines
974 B
41 lines
974 B
4 years ago
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using UnityEngine.UI;
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public class FireDeployLeftSYNCHandle : MonoBehaviour {
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public FireDepolySYNCInfo fireDepolySYNCInfo;
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private void Awake()
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{
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MessageDispatcher.AddListener("FDLEFTSYNC_HANDLE", FDLeftSYNCHandle);
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}
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// Use this for initialization
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void Start () {
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("FDLEFTSYNC_HANDLE", FDLeftSYNCHandle);
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}
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// Update is called once per frame
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void Update () {
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}
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private void FDLeftSYNCHandle(IMessage obj)
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{
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var fireDeployLeftSYNCData = (FireDeployLeftSYNCData)obj.Data;
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if (transform.Find("Label").GetComponent<Text>().text == fireDeployLeftSYNCData.modeItemName)
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{
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transform.GetComponent<Toggle>().isOn = fireDeployLeftSYNCData.selected;
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}
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}
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}
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