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72 lines
2.0 KiB
72 lines
2.0 KiB
4 years ago
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using UnityEngine.UI;
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using AX.InputSystem;
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using AX.NetworkSystem;
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public class FireDepolyObjDelete : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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void OnEnable()
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{
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MessageDispatcher.AddListener("DELETE_COMMAND", FireDeployObjDeleted);
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}
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void OnDisable()
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{
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MessageDispatcher.RemoveListener("DELETE_COMMAND", FireDeployObjDeleted);
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}
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void OnDestroy()
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{
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MessageDispatcher.RemoveListener("DELETE_COMMAND", FireDeployObjDeleted);
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}
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private void FireDeployObjDeleted(IMessage obj)
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{
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var data = (FireDeployObjDeleteCmdArgs)obj.Data;
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if (data.gameObjId == transform.GetComponent<BaseGameObjInfo>().gameObjID)
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{
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if (transform.Find("Toggle"))
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{
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if (transform.Find("Toggle").GetComponent<Toggle>().isOn)
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{
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EntitiesManager.Instance.DeleteObj(gameObject);
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//删除同步
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ObjDelectSyncData arg = new ObjDelectSyncData();
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arg.SendUserID = CurrentUserInfo.mySelf.Id;
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arg.gameObjID = gameObject.GetComponent<BaseGameObjInfo>().gameObjID;
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NetworkManager.Default.SendAsync("FIREDEPOLYOBJ_DELETE_SYNC", arg);
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}
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}
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else
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{
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if (transform.GetComponent<Toggle>().isOn)
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{
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EntitiesManager.Instance.DeleteObj(gameObject);
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//删除同步
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ObjDelectSyncData arg = new ObjDelectSyncData();
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arg.SendUserID = CurrentUserInfo.mySelf.Id;
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arg.gameObjID = gameObject.GetComponent<BaseGameObjInfo>().gameObjID;
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NetworkManager.Default.SendAsync("FIREDEPOLYOBJ_DELETE_SYNC", arg);
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}
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}
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}
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}
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}
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