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37 lines
1.2 KiB
37 lines
1.2 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ParentSizeFitter : MonoBehaviour
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{
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public float Spacing;//间隔
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public float Height;//RectTransform中的Height
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// Use this for initialization
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void Start()
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{
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for (int i = 0; i < transform.parent.childCount; i++)
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{
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if (i > 0 && transform.parent.GetChild(i) == transform)
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{//加入第二个item开始计算
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Spacing = transform.parent.GetComponent<VerticalLayoutGroup>().spacing;
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Height = GetComponent<RectTransform>().sizeDelta.y;
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float y = transform.parent.parent.parent.GetComponent<RectTransform>().sizeDelta.y;
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float y1 = transform.parent.parent.parent.GetComponent<RectTransform>().sizeDelta.y + Spacing + Height;
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transform.parent.parent.parent.GetComponent<RectTransform>().sizeDelta =
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new Vector2(transform.parent.parent.parent.GetComponent<RectTransform>().sizeDelta.x,
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transform.parent.parent.parent.GetComponent<RectTransform>().sizeDelta.y + Spacing + Height);
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}
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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