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68 lines
2.2 KiB
68 lines
2.2 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SenderWinManager : MonoBehaviour {
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public List<UserData> zhongDuiUsersInRoom = new List<UserData>();
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public GameObject senderItem;
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public GameObject Content;
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// Use this for initialization
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void Awake () {
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Content = transform.Find("Scroll View/Viewport/Content").gameObject;
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if (CurrentUserInfo.room != null)
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{
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foreach (UserData item in CurrentUserInfo.room.UserList)
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{
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if (item.Org.Level == 4 /*&& item.UserInfo.Id != CurrentUserInfo.mySelf.Id*/)
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{//作战部署接收者显示所有中队,不然总指挥是中队时,无法发给他自己的上下级
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zhongDuiUsersInRoom.Add(item);
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}
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}
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}
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foreach (UserData item in zhongDuiUsersInRoom)
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{
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GameObject receive = GameObject.Instantiate(senderItem, Content.transform) as GameObject;
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receive.transform.Find("Label").GetComponent<Text>().text = item.Org.DisplayName;
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receive.GetComponent<SenderItemMessage>().receiverUser = item;
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}
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}
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private void OnEnable()
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{
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zhongDuiUsersInRoom.Clear();
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if (CurrentUserInfo.room != null)
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{
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foreach (UserData item in CurrentUserInfo.room.UserList)
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{
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if (item.Org.Level == 4 /*&& item.UserInfo.Id != CurrentUserInfo.mySelf.Id*/)
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{//作战部署接收者显示所有中队,不然总指挥是中队时,无法发给他自己的上下级
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zhongDuiUsersInRoom.Add(item);
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}
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}
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}
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foreach (Transform item in Content.transform)
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{
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Destroy(item.gameObject);
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}
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foreach (UserData item in zhongDuiUsersInRoom)
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{
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GameObject receive = GameObject.Instantiate(senderItem, Content.transform) as GameObject;
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receive.transform.Find("Label").GetComponent<Text>().text = item.Org.DisplayName;
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receive.GetComponent<SenderItemMessage>().receiverUser = item;
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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