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47 lines
1.3 KiB
47 lines
1.3 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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public class TipWindowManager : MonoBehaviour {
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public UnityAction Sure { get; set; }
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public UnityAction Cancel { get; set; }
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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/// <summary>
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/// 设置带“确定”、“取消”按钮的提示窗口
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/// </summary>
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/// <param name="tips">提示信息内容</param>
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/// <param name="sureFunc">提示窗口确定</param>
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/// <param name="cancelFunc">提示窗口取消</param>
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public void SetWindow(string tips, UnityAction sureFunc, UnityAction cancelFunc)
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{
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Sure = sureFunc;
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Cancel = cancelFunc == null ? () => { DestroyWindow(); } : cancelFunc;
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transform.SetParent(GameObject.Find("Canvas").transform, false);
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GetComponent<RectTransform>().anchoredPosition = new Vector2(0, -320);
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transform.Find("TipContent").GetComponent<Text>().text = tips;
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transform.Find("Sure").GetComponent<Button>().onClick.AddListener(DestroyWindow);
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transform.Find("Cancel").GetComponent<Button>().onClick.AddListener(DestroyWindow);
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}
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public void DestroyWindow()
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{
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Destroy(gameObject);
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}
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}
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