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75 lines
3.0 KiB
75 lines
3.0 KiB
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.MessageSystem;
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using UnityEngine;
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using AX.InputSystem;
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using AX.NetworkSystem;
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public class CloneCar : CloneBase
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{
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[SerializeField]
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[Tooltip("距离地面距离")]
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protected float Height = 0;
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public override void Execute(IMessage obj)
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{
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var gameObjID = (long)obj.Sender;
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var data = ((CloneCmdArgs)obj.Data);
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if (data.cloneObjType == cloneObjType)
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{
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var hitPoint = data.hitPos;
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Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);
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var clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID);
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clonedObj.name = CloneObjNameTool.Instance().GetCloneObjectName(cloneObjType);
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SelectedObjs.gameObjs.Add(clonedObj);
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TheHeadName.GetInstance.CreateName(clonedObj.GetComponent<CloneGameObjInfo>().gameObjID,clonedObj.name,cloneObjType.ToString(), 20, Vector3.up * 5);
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//设置克隆物体所在楼层等基本属性,属性从点击的对象上获取
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
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CloneGameObjInfo hitObjInfo = hitObj.GetComponent<CloneGameObjInfo>();
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CloneGameObjInfo cloneObjInfo = clonedObj.GetComponent<CloneGameObjInfo>();
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cloneObjInfo.gameObjType = cloneObjType;
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cloneObjInfo.UserID = CurrentUserInfo.mySelf.Id;
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cloneObjInfo.buildNum = hitObjInfo.buildNum;
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cloneObjInfo.floorNum = hitObjInfo.floorNum;
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cloneObjInfo.interlayerNum = hitObjInfo.interlayerNum;
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//clonedObj.GetComponent<TruckMessage>().MyCarMessage = new FireCarEngine()
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//{
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// Id = (int)clonedObj.GetComponent<BaseGameObjInfo>().gameObjID,
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// Type = (int)cloneObjType
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//};
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clonedObj.GetComponent<TruckMessage>().MyCarMessage = data.fireCarEngine;
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//添加到集结区可以监测的车辆列表
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GameObject g = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
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if (g.GetComponent<CarMoveOutController>())
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{
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g.GetComponent<CarMoveOutController>().Cars.Add(clonedObj);
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}
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//同步克隆车辆
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CloneSyncCarData cloneData = new CloneSyncCarData()
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{
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BuildNum = cloneObjInfo.buildNum,
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CarMessage = data.fireCarEngine,
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CloneID = cloneObjInfo.GameObjID,
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CloneName = clonedObj.name,
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ClonePosition = clonedObjPos,
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CloneType = cloneObjType,
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FloorNum = cloneObjInfo.floorNum,
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InterLayerNum = cloneObjInfo.interlayerNum,
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UserID = cloneObjInfo.UserID
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};
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NetworkManager.Default.SendAsync("CLONE_CAR_SYNC", cloneData);
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// 添加到报告
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ReportDataMgr.AddTruckObj(clonedObj);
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}
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}
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}
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