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22 lines
591 B
22 lines
591 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.Network.Protocols;
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using AX.Serialization;
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using System;
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public class ROOM_READY_SYNC : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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var readyInfo = message.Body.Deserialize<ReadyInfo>();
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if (readyInfo.RoomId==CurrentUserInfo.room.Id)
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{
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if (GetComponent<MainPanel>())
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{
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GetComponent<MainPanel>().UpdateUserStateFunction(readyInfo.UserId,readyInfo.IsReady);
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}
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}
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}
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}
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