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31 lines
901 B
31 lines
901 B
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AX.Network.Protocols;
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using UnityEngine;
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using AX.Serialization;
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/// <summary>
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/// 灭火机器人收起铺设的管线
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/// </summary>
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public class FIREROBOT_PICKUPLINE_SYNC : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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InputHistory.Instance.RegisterInputHistory(message);
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var info = message.Body.Deserialize<BaseNetworkSyncDate>();
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if (InputManager.Instance)
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{
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if (CurrentUserInfo.mySelf.Id != info.SendUserID)
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{
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if (info.gameObjID == GetComponent<BaseGameObjInfo>().gameObjID)
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{
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GetComponent<FireRobotLayWaterHose>().PickUpLayHose();
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GetComponent<AgentController>().pathFindEnable = true;
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}
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}
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}
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}
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}
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