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77 lines
2.4 KiB
77 lines
2.4 KiB
4 years ago
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using AX.MessageSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class FourthGLookOver : BaseToggle {
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public CloneGameObjInfo selectedInfo;
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public Toggle toggle;
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public static bool lookingOver = false;
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public override void RespondFun(bool value)
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{
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LookOver(value);
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lookingOver = value;
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}
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// Use this for initialization
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void Start () {
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toggle = GetComponent<Toggle>();
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MessageDispatcher.AddListener("FourthGLookOver",SetSelectedPerson);
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MessageDispatcher.AddListener("4GNobodySelected", ClearSelectedPerson);
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MessageDispatcher.AddListener("QuadrupleMode", ControlLookOverMode);
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}
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public override void OnDestroy()
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{
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base.OnDestroy();
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MessageDispatcher.RemoveListener("FourthGLookOver", SetSelectedPerson);
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MessageDispatcher.RemoveListener("4GNobodySelected", ClearSelectedPerson);
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MessageDispatcher.RemoveListener("QuadrupleMode", ControlLookOverMode);
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}
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/// <summary>
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/// 开启四分屏模式时,查看模式不可用
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/// </summary>
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/// <param name="obj"></param>
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private void ControlLookOverMode(IMessage obj)
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{
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//开启或关闭四分屏,都取消查看模式
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toggle.isOn = false;
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lookingOver = false; //查看模式取消
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var isQuading = (bool)obj.Data;
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toggle.interactable = !isQuading;
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}
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private void ClearSelectedPerson(IMessage obj)
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{
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selectedInfo = null;
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toggle.isOn = false;
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}
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private void SetSelectedPerson(IMessage obj)
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{
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selectedInfo = (CloneGameObjInfo)obj.Data;
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}
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private void LookOver(bool isOn)
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{
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if (isOn == true)
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{
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if(selectedInfo != null) //有人员被选中
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{
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//通知4G相机切换视角 FourthGCamCtrl.LookOverTarget()
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MessageDispatcher.SendMessage("4GLookOver", selectedInfo);
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}
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else //没有人员被选中
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("请先选择要查看的消防员", 1);
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toggle.isOn = false;
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}
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}
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else
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{
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//取消查看视角 FourthGCamCtrl.CancelLookOver()
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MessageDispatcher.SendMessage("4GCancelLookOver");
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}
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}
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}
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