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78 lines
2.5 KiB
78 lines
2.5 KiB
4 years ago
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using AX.MessageSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GetUserIcons : MonoBehaviour {
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public GameObject itemPre;
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// Use this for initialization
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void Awake () {
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if (itemPre == null)
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{
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itemPre = Resources.Load("4GTransfer/PersonIconItem") as GameObject;
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}
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MessageDispatcher.AddListener("UpdateTransferUserItems", CreateItems);
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}
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void OnDestroy()
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{
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MessageDispatcher.RemoveListener("UpdateTransferUserItems", CreateItems);
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}
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private void CreateItems(IMessage obj)
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{
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var users = (List<CloneGameObjInfo>)obj.Data;
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//删除没有同传的人员
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for (int i = 0; i < transform.childCount; i++)
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{
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CloneGameObjInfo checkInfo = transform.GetChild(i).GetComponent<PersonIconItemCtrl>().userInfo;
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if (!users.Contains(checkInfo)) //usersContains(users,checkInfo)==false)
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{
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Destroy(transform.GetChild(i).gameObject);
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}
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}
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foreach (CloneGameObjInfo userInfo in users)
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{
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if (!checkHasItem(userInfo)) //如果还没生成这个item
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{
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GameObject item = Instantiate(itemPre, transform);
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UserData userData = CurrentUserInfo.room.FindUserById(userInfo.UserID);
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item.GetComponent<PersonIconItemCtrl>().SetIconInfo(userInfo, userData);
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}
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}
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for (int i = 0; i < transform.childCount; i++)
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{
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transform.GetChild(i).name = "PersonItem-" + i.ToString();
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}
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}
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private bool usersContains(List<CloneGameObjInfo> list,CloneGameObjInfo checkInfo)
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{
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foreach(CloneGameObjInfo info in list)
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{
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if(info.gameObjID==checkInfo.gameObjID)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// 查找是否已经生成该人员的toggle
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/// </summary>
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/// <param name="userInfo"></param>
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/// <returns></returns>
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private bool checkHasItem(CloneGameObjInfo userInfo)
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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CloneGameObjInfo checkInfo = transform.GetChild(i).GetComponent<PersonIconItemCtrl>().userInfo;
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if (checkInfo.gameObjID == userInfo.gameObjID)
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{
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return true;
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}
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}
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return false;
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}
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}
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