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718 lines
28 KiB
718 lines
28 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.UI;
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public class FireRobotLayWaterHose : MonoBehaviour
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{
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private string parentName;
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public GameObject WaterHoses;
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private string bandtype = "OrdinaryHose";
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// public GameObject waterhose;
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private int num = 1;
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private Dictionary<int, GameObject> hoseDic = new Dictionary<int, GameObject>();
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private Dictionary<int, float> lengthDic = new Dictionary<int, float>();
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private NavMeshAgent agent;
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private bool flag = false;
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private List<Vector3> allInits = new List<Vector3>();
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private Vector3[] path = null;
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private Dictionary<int, Vector3[]> pathCorners = new Dictionary<int, Vector3[]>();
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private float time = 0;
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//private FireManMessage fireManMessage;
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private NavMeshPath NavMeshPath;
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private Vector3 InitPoint;
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private Vector3 endPoint; //记录水带用完的点
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private Vector3 checkPoint;
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private int pathIndex = 0;
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private Dictionary<int, List<int>> pathMap = new Dictionary<int, List<int>>(); //第几次路线包含哪几段
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private Transform shuiqiang;
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private bool spraying = false;
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private FireRobotWaterHoseManage waterHoseManage;
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//private List<MyEquipObject> equips; //保存消防员所有的装备
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// private MyEquipObject equipedHoses; //保存消防员装备的水带
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private bool canreinit = true;
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// public float LayLenght;//本次铺设长度
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public float remainlenght;//该消防员剩余水带
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public GameObject ParentLayHosePrefabs;
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/// <summary>
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///铺设水带的父物体
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/// </summary>
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public GameObject ParentLayHose;
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/// <summary>
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/// 是否是捡起来继续铺
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/// </summary>
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public bool IsTackUp;
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/// <summary>
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/// 捡起的水带
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/// </summary>
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public GameObject TackHose;
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/// <summary>
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/// 如果是本客户端
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/// </summary>
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public bool IsselfCurrent = true;
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private int creatnum = 1;
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private int hasUseNum;
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public int HasUseNum
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{
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get
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{
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return hasUseNum;
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}
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set
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{
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int prve = hasUseNum;
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hasUseNum = value;
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if (prve != value)
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{
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if (value > prve)
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{//往前铺
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if (GetComponent<Bags>().HasEquip("消防高压水带"))
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{
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GetComponent<Bags>().UseEquip("消防高压水带", (value - prve));
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if (GetComponent<Bags>().HasEquip("消防高压水带"))
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{
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waterHoseManage.NowRemainWaterHose = GetComponent<Bags>().GetEquip("消防高压水带").Number;
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}
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else
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{
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waterHoseManage.NowRemainWaterHose = 0;
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}
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}
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// float more= GetSelfConsumedLength() - waterHoseManage.NowRemainWaterHose * waterHoseManage.OneDefaultHoseLenght;
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// waterHoseManage.WaterHoseLenghtRemain = waterHoseManage.NowRemainWaterHose * waterHoseManage.OneDefaultHoseLenght;
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}
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else
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{
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// Equip hose = EquipManager.Instance.GetEquipByID("82");
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// hose.Number += (prve - value);
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if (GetComponent<Bags>().HasEquip("消防高压水带"))
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Debug.Log(GetComponent<Bags>().GetEquip("消防高压水带").Number + "收起前");
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GetComponent<Bags>().AddEquip("82", (prve - value));
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if (GetComponent<Bags>().HasEquip("消防高压水带"))
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Debug.Log(GetComponent<Bags>().GetEquip("消防高压水带").Number + "收起后");
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// waterHoseManage.WaterHoseLenghtRemain = waterHoseManage.NowRemainWaterHose * waterHoseManage.OneDefaultHoseLenght;
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}
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}
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}
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}
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// public int hosenum;
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//public float hoseremain;
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// Use this for initialization
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void Start()
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{
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NavMeshPath = new NavMeshPath();
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agent = GetComponent<NavMeshAgent>();
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//fireManMessage = GetComponent<FireManMessage>();
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shuiqiang = TransformHelper.FindChild(transform, "WaterEnterPos");
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//生成所有水带的父物体
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parentName = name;//GetComponent<BaseGameObjInfo>().gameObjID.ToString();
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GameObject AllParent = GameObject.Find("P_AllParent/P_Tools/P_FireRobotFollowHose");
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if (!AllParent.transform.Find(parentName))
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{
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WaterHoses = Instantiate(Resources.Load<GameObject>("Lines/WaterHoses"));
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WaterHoses.transform.parent = AllParent.transform;
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WaterHoses.name = parentName;
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}
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else
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{
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WaterHoses = AllParent.transform.Find(parentName).gameObject;
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}
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if (ParentLayHosePrefabs == null)
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{
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ParentLayHosePrefabs = Resources.Load<GameObject>("LineParent/ParentLayWaterHose");
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}
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waterHoseManage = GetComponent<FireRobotWaterHoseManage>();
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}
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// Update is called once per frame
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void Update()
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{
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if (flag && agent.velocity.magnitude > 0) //开启“铺设水带”,并且开始寻路时才会执行
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{
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if (remainlenght <= 0.5f)
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{
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agent.SetDestination(transform.position);
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return;
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}
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HasUseNum = Mathf.CeilToInt(GetSelfConsumedLength() / 20);
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ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().LineLenght = GetSelfConsumedLength();
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ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().UseNum = Mathf.CeilToInt(GetSelfConsumedLength() / 20);
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ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().RemainLenght = Mathf.CeilToInt(GetSelfConsumedLength() / 20) * 20 - GetSelfConsumedLength();
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// hosenum = ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().UseNum;
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// hoseremain = ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().RemainLenght;
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remainlenght = waterHoseManage.NowRemainWaterHose * waterHoseManage.OneDefaultHoseLenght + ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().RemainLenght;
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waterHoseManage.WaterHoseLenghtRemain = remainlenght;
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endPoint = transform.position;
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//LayLenght= GetSelfConsumedLength();
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if (remainlenght > 0 && remainlenght <= 2f) //临界带
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{
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agent.SetDestination(transform.position);
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endPoint = transform.position;
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if (IsselfCurrent)
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("水带用完", 1f);
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}
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}
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if (ParentLayHose)
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{
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DrawByTimespan();//按更新的铺设路线画一次水带
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}
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}
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if (flag)
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{
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//if (spraying) //&& agent.velocity.magnitude==0)
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//{
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// DrawTail();
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//}
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//else
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//{
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// DestroyTail();
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//}
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}
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}
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public float GetSelfConsumedLength()
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{
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float length = 0;
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if (lengthDic.Count > 0)
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{
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foreach (float l in lengthDic.Values)
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{
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length += l;
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}
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}
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return length;
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}
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private void DrawHoseLine(Vector3 position1, Vector3 position2, int number)
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{
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Vector3 midPosition = (position1 + position2) / 2;
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midPosition = new Vector3(midPosition.x, midPosition.y + 0.1f, midPosition.z);
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string linename = "waterhose-" + number;
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GameObject hose;
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if (!ParentLayHose.transform.Find(linename))
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{
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hose = Instantiate(Resources.Load<GameObject>("Lines/" + bandtype), midPosition, Quaternion.identity) as GameObject;
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hose.name = linename;
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}
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else
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{
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hose = ParentLayHose.transform.Find(linename).gameObject;
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hose.transform.position = midPosition;
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}
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hose.transform.parent = ParentLayHose.transform;
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hose.transform.forward = (position2 - position1).normalized;//改变朝向
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if (!hose.GetComponent<BoxCollider>())
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{
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hose.AddComponent<BoxCollider>();
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}
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float distance = Vector3.Distance(position2, position1);
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hose.transform.localScale = new Vector3(25, 25, distance * 107);//延长线条,连接两点
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// hose.transform.position = hose.transform.position + Vector3.up * 0.5f;
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SetHoseFloorInfo(hose.transform.parent.gameObject, position2);
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UpdateHoseDic(number, hose);
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UpdateLength(position1, position2, number);
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List<int> intlist = pathMap[pathIndex];
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if (!intlist.Contains(number))
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{
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pathMap[pathIndex].Add(number); //第pathIndex条路线包括水带段number
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}
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}
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private void UpdateLength(Vector3 position1, Vector3 position2, int number)
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{
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if (lengthDic.ContainsKey(number)) //如果字典里已包含此序号段水带的长度
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{
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lengthDic[number] = Vector3.Distance(position1, position2);//就更新长度
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}
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else //如果不包含此序号段水带的长度
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{
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lengthDic.Add(number, Vector3.Distance(position1, position2));//就添加长度
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}
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}
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private void UpdateHoseDic(int number, GameObject hose)
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{
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if (hoseDic.ContainsKey(number))
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{
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hoseDic[number] = hose;
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}
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else
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{
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hoseDic.Add(number, hose);
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}
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}
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private void HasHose()
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{
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float remain = remainlenght;//waterHoseManage.WaterHoseLenghtRemain;
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if (remain > 0.5f)
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{
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endPoint = transform.position; //记录末点位置
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canreinit = true; //可以更新InitPoint
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return;
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}
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else if (remain > 0 && remain <= 0.5f) //临界带
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{
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canreinit = false;
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if (IsselfCurrent)
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("水带用完", 1f);
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}
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return;
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}
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}
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public void StartLay()
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{
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agent.SetDestination(transform.position);
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if (!GetComponent<AgentController>().pathFindEnable)
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{
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GetComponent<AgentController>().pathFindEnable = true;
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}
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// 如果当前起始位置与上一次铺设的末点距离较近,则认为此次铺设是上一次铺设的继续
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if (endPoint != Vector3.zero && Vector3.Distance(transform.position, endPoint) < 5)
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{
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//如果放下期间没有被别人捡起,继续铺设
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//更新消防员可用水带
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if (ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().RemainLenght > 0)
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{
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//GetComponent<FireRobotWaterHoseManage>().CalculateBeforelay(ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().RemainLenght, ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().UseNum);
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}
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//更新消防员水源信息
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if (ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().WaterSource != null)
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{
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gameObject.GetComponent<FireRobotWaterHoseManage>().ResetWaterSourceConnectInfo
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(true, ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().ConnectWater,
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ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().ConnectFoam, ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().WaterSource,
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ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().ConnectWaterHose);
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if (FireRobotSkillPanelController.Instance)
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{
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if (ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().WaterSource.GetComponent<WaterSource>().water)
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{
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FireRobotSkillPanelController.Instance.SprayWater.GetComponent<Toggle>().interactable = true;
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}
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if (ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().WaterSource.GetComponent<WaterSource>().foam)
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{
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FireRobotSkillPanelController.Instance.SprayFroth.GetComponent<Toggle>().interactable = true;
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}
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}
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}
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else
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{
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waterHoseManage.ResetWaterSourceConnectInfo(false, false, false, null, null);
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}
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flag = true;
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ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().ConnectFireman = gameObject;
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}
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//如果当前起始位置与上一次铺设的末点距离较远,则认为开始一段新的铺设,不会收回上一次铺设的管线
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else
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{
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lengthDic.Clear();
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if (remainlenght <= 0)
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{
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if (IsselfCurrent)
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("未装备水带或水带已用完", 1f);
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}
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return;
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}
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ParentLayHose = Instantiate(ParentLayHosePrefabs, WaterHoses.transform);
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ParentLayHose.name = "LayWaterHose" + creatnum;
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creatnum++;
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ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().ConnectFireman = gameObject;
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//GetComponent<FireManWaterHoseManager>().TackUpLenght = 0;
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//如果铺设时消防员被管线连接,给该水带赋值水源信息
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if (waterHoseManage.IsConnentWaterLine)
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{
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//FireRobotWaterHoseManage thisFireman = GetComponent<FireRobotWaterHoseManage>();
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ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().BindWaterSource
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(waterHoseManage.hasWaterConnect, waterHoseManage.hasFoamConnect, waterHoseManage.ConnentSource, waterHoseManage.WaterLineConnent);
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}
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allInits.Clear();
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AddInit();
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endPoint = transform.position;
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flag = true;
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}
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}
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public void SetInitPoint()
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{
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allInits.Clear(); //与之前铺设的水带切断联系
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AddInit(); //将当前位置作为起点
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endPoint = Vector3.zero;//transform.position;
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//setInitpoint = true;
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}
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public void StartSprayingLay()
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{
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if (!GetComponent<AgentController>().pathFindEnable)
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{
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GetComponent<AgentController>().pathFindEnable = true;
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}
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if (agent.enabled)
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{
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agent.SetDestination(transform.position);
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}
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if (remainlenght <= 0)
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{
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if (IsselfCurrent)
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{
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LoadPromptWin.Instance.LoadTextPromptWindow("还未装备水带", 1);
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}
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}
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if (endPoint != Vector3.zero && Vector3.Distance(transform.position, endPoint) < 5)
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{
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if (ParentLayHose != null && ParentLayHose.GetComponent<ParentLayWaterHoseMsg>())
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{
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//waterHoseManage.CalculateBeforelay(ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().RemainLenght, ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().UseNum);
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flag = true;
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}
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else
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{
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ParentLayHose = Instantiate(ParentLayHosePrefabs, WaterHoses.transform);
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ParentLayHose.name = "LayWaterHose" + creatnum;
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creatnum++;
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ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().ConnectFireman = gameObject;
|
||
|
allInits.Clear(); //与之前铺设的水带切断联系
|
||
|
AddInit(); //将当前位置作为起点
|
||
|
endPoint = transform.position;
|
||
|
lengthDic.Clear();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ParentLayHose = Instantiate(ParentLayHosePrefabs, WaterHoses.transform);
|
||
|
ParentLayHose.name = "LayWaterHose" + creatnum;
|
||
|
creatnum++;
|
||
|
ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().ConnectFireman = gameObject;
|
||
|
allInits.Clear(); //与之前铺设的水带切断联系
|
||
|
AddInit(); //将当前位置作为起点
|
||
|
endPoint = transform.position;
|
||
|
lengthDic.Clear();
|
||
|
|
||
|
}
|
||
|
canreinit = false;
|
||
|
flag = true;
|
||
|
spraying = true;
|
||
|
}
|
||
|
//public void EndLay()
|
||
|
//{
|
||
|
// //endlay();
|
||
|
// if (flag)
|
||
|
// {
|
||
|
|
||
|
// flag = false;
|
||
|
// agent.SetDestination(transform.position); //停止移动
|
||
|
// SetLayHoseInfo();
|
||
|
// //lengthDic.Clear();//清空本次绘制存储的线
|
||
|
// //IsTackUp = false;
|
||
|
// //TackHose = null;
|
||
|
// }
|
||
|
// if (spraying)
|
||
|
// {
|
||
|
// spraying = false;
|
||
|
// DestroyTail();
|
||
|
// }
|
||
|
// // Debug.Log(endPoint+"//"+transform.position);
|
||
|
//}
|
||
|
//void SetLayHoseInfo()
|
||
|
//{
|
||
|
// // LastLenght = GetSelfConsumedLength() - ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().LineLenght;
|
||
|
|
||
|
|
||
|
// ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().LineLenght = GetSelfConsumedLength();
|
||
|
// ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().UseNum = Mathf.CeilToInt(GetSelfConsumedLength() / 20);
|
||
|
// ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().CreatFireman = gameObject;
|
||
|
// ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().RemainLenght = Mathf.CeilToInt(GetSelfConsumedLength() / 20) * 20 - GetSelfConsumedLength();
|
||
|
// GetComponent<FireRobotWaterHoseManage>().UpdateRemain(GetSelfConsumedLength());
|
||
|
// ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().ConnectWaterHose = GetComponent<FireManWaterHoseManager>().WaterLineConnent;
|
||
|
// ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().EndPoint = transform.position;
|
||
|
|
||
|
// ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().ConnectFireman = null;
|
||
|
|
||
|
// //如果结束铺设时消防员被管线连接,更新水带水源信息,防止在铺设过程中消防员连接的管线被删除,造成的信息更改
|
||
|
// if (GetComponent<FireRobotWaterHoseManage>().IsConnentWaterSource)
|
||
|
// {
|
||
|
// FireRobotWaterHoseManage thisFireman = GetComponent<FireRobotWaterHoseManage>();
|
||
|
// ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().BindWaterSource(thisFireman.hasWaterConnect, thisFireman.hasFoamConnect, thisFireman.ConnentSource, thisFireman.WaterLineConnent);
|
||
|
// }
|
||
|
// else
|
||
|
// {
|
||
|
// ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().BindWaterSource(false, false, null, null);
|
||
|
// }
|
||
|
// if (GetComponent<FireRobotWaterHoseManage>().IsConnentWaterLine)
|
||
|
// {
|
||
|
// GetComponent<AgentController>().pathFindEnable = false;
|
||
|
// }
|
||
|
// else
|
||
|
// {
|
||
|
// GetComponent<FireRobotWaterHoseManage>().Resert();
|
||
|
// }
|
||
|
//}
|
||
|
private void GetPath()
|
||
|
{
|
||
|
NavMesh.CalculatePath(InitPoint, transform.position, -1, NavMeshPath);
|
||
|
path = NavMeshPath.corners;
|
||
|
//path = CheckPath(path);
|
||
|
if (pathCorners.ContainsKey(pathIndex))
|
||
|
{
|
||
|
pathCorners[pathIndex] = path;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pathCorners.Add(pathIndex, path);
|
||
|
}
|
||
|
List<int> intList = pathMap[pathIndex];
|
||
|
num = intList[0];
|
||
|
int endnum = intList[intList.Count - 1];
|
||
|
if (lengthDic.Count > 0 && hoseDic.Count > 0) //删除第pathIndex段水带上一次生成的所有子段
|
||
|
{
|
||
|
for (int i = num; i <= endnum; i++)
|
||
|
{
|
||
|
lengthDic.Remove(i);
|
||
|
}
|
||
|
}
|
||
|
float thispartlength = 0; //记录此次路线生成水带的长度,如果超出20,就更新InitPoint
|
||
|
if (path.Length > 1)
|
||
|
{
|
||
|
for (int i = 1; i < path.Length; i++)
|
||
|
{
|
||
|
DrawHoseLine(path[i - 1], path[i], num);
|
||
|
thispartlength += lengthDic[num];
|
||
|
num += 1;
|
||
|
}
|
||
|
}
|
||
|
if (num - 1 < hoseDic.Count) //删除多余的水带段
|
||
|
{
|
||
|
for (int i = hoseDic.Count; i > num - 1; i--)
|
||
|
{
|
||
|
if (hoseDic.ContainsKey(i))
|
||
|
{
|
||
|
Destroy(hoseDic[i]);
|
||
|
hoseDic.Remove(i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
//此次路线生成水带的长度如果超出20,或者就更新InitPoint
|
||
|
//if (GetComponent<FireManWaterHoseManager>().OverLenght == 0)
|
||
|
{
|
||
|
if (canreinit && path.Length > 1 && Vector3.Distance(transform.position, path[path.Length - 2]) > 0.5f && (thispartlength > 20))
|
||
|
{
|
||
|
AddInit();
|
||
|
}
|
||
|
}
|
||
|
//if (GetComponent<FireManWaterHoseManager>().OverLenght > 0)
|
||
|
//{
|
||
|
// if (canreinit && path.Length > 1 && Vector3.Distance(transform.position, path[path.Length - 2]) > 0.5f && (thispartlength > GetComponent<FireManWaterHoseManager>().OverLenght))
|
||
|
// {
|
||
|
// AddInit();
|
||
|
// }
|
||
|
//}
|
||
|
|
||
|
}
|
||
|
private void DrawByTimespan()
|
||
|
{
|
||
|
// waterHoseManage.WaterHoseLenghtRemain = waterHoseManage.NowRemainWaterHose * 20 - GetSelfConsumedLength();// + GetComponent<FireManWaterHoseManager>().OverLenght;
|
||
|
if (remainlenght > 0) //如果装备了水带,并且有水带可用
|
||
|
{
|
||
|
HasHose();
|
||
|
GetBackCheck();
|
||
|
GetPath();
|
||
|
}
|
||
|
|
||
|
else //没装备就原地不动
|
||
|
{
|
||
|
transform.position = endPoint;
|
||
|
if (agent.destination != transform.position)
|
||
|
{
|
||
|
//ResourceLoadWindow.Instance.LoadTextHintWindow("已无可用水带", 1);
|
||
|
agent.SetDestination(endPoint);
|
||
|
}
|
||
|
canreinit = false; //即时超过20也不更新InitPoint
|
||
|
GetBackCheck();
|
||
|
GetPath();
|
||
|
}
|
||
|
// GetComponent<FireManWaterHoseManager>().WaterHoseLenghtRemain-=GetConsumedNum();
|
||
|
}
|
||
|
private void DrawTail()
|
||
|
{
|
||
|
Vector3 midPosition = (transform.Find("ConnectPos").position + shuiqiang.position) / 2;
|
||
|
midPosition = new Vector3(midPosition.x, midPosition.y + 0.1f, midPosition.z);
|
||
|
string linename = "waterhose-tail";
|
||
|
GameObject hose;
|
||
|
if (!WaterHoses.transform.Find(linename))
|
||
|
{
|
||
|
hose = Instantiate(Resources.Load<GameObject>("Lines/" + bandtype), midPosition, Quaternion.identity) as GameObject;
|
||
|
hose.name = linename;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
hose = WaterHoses.transform.Find(linename).gameObject;
|
||
|
hose.transform.position = midPosition;
|
||
|
}
|
||
|
hose.transform.parent = WaterHoses.transform;
|
||
|
hose.transform.forward = (shuiqiang.position - transform.position).normalized;//改变朝向
|
||
|
float distance = Vector3.Distance(transform.position, shuiqiang.position);
|
||
|
hose.transform.localScale = new Vector3(25, 25, distance * 78);//延长线条,连接两点
|
||
|
}
|
||
|
private void DestroyTail()
|
||
|
{
|
||
|
if (WaterHoses.transform.Find("waterhose-tail"))
|
||
|
{
|
||
|
Destroy(WaterHoses.transform.Find("waterhose-tail").gameObject);
|
||
|
}
|
||
|
}
|
||
|
private void GetBackCheck()
|
||
|
{
|
||
|
if (allInits.Count > 1)
|
||
|
{
|
||
|
int i = allInits.Count - 1;
|
||
|
if (pathCorners.ContainsKey(pathIndex - 1))
|
||
|
{
|
||
|
Vector3[] lastPath = pathCorners[pathIndex - 1];
|
||
|
if (lastPath.Length > 1)
|
||
|
{
|
||
|
checkPoint = lastPath[lastPath.Length - 2]; //上一段路线的倒数第二点
|
||
|
float dc1 = Vector3.Distance(checkPoint, allInits[i]);
|
||
|
float dcp = Vector3.Distance(checkPoint, transform.position);
|
||
|
Vector3 _ic = checkPoint - allInits[i];
|
||
|
Vector3 _ip = transform.position - allInits[i];
|
||
|
float angle = Vector3.Angle(_ic, _ip);
|
||
|
if (angle < 15 || dcp < dc1)
|
||
|
{
|
||
|
//删除最后一个InitPoint为起点画的线,即第pathIndex段水带
|
||
|
List<int> intlist = pathMap[pathIndex];
|
||
|
foreach (int k in intlist)
|
||
|
{
|
||
|
if (hoseDic.ContainsKey(k))
|
||
|
{
|
||
|
Destroy(hoseDic[k]);
|
||
|
hoseDic.Remove(k);
|
||
|
}
|
||
|
lengthDic.Remove(k);
|
||
|
}
|
||
|
pathMap.Remove(pathIndex);
|
||
|
pathCorners.Remove(pathIndex);
|
||
|
pathIndex -= 1;
|
||
|
InitPoint = allInits[i - 1]; //InitPoint退回上一个点
|
||
|
allInits.RemoveAt(i); //删除最后一个InitPoint
|
||
|
canreinit = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
private void AddInit()
|
||
|
{
|
||
|
InitPoint = transform.position;
|
||
|
allInits.Add(InitPoint);
|
||
|
pathIndex += 1;
|
||
|
pathMap.Add(pathIndex, new List<int> { num });
|
||
|
}
|
||
|
public void SetHoseFloorInfo(GameObject hose, Vector3 pos2)
|
||
|
{
|
||
|
Vector3 adPos2 = new Vector3(pos2.x, pos2.y + 0.2f, pos2.z);
|
||
|
Ray ray = new Ray(adPos2, -Vector3.up);
|
||
|
RaycastHit hit = new RaycastHit();
|
||
|
if (Physics.Raycast(ray, out hit, LayerMask.NameToLayer("PathFinding")))
|
||
|
{
|
||
|
if (hit.transform.gameObject.GetComponent<CloneGameObjInfo>() && hit.transform.gameObject.GetComponent<CloneGameObjInfo>().gameObjType == CloneObjType.staticGameObject)
|
||
|
{
|
||
|
CloneGameObjInfo hoseinfo = hose.GetComponent<CloneGameObjInfo>();
|
||
|
CloneGameObjInfo hitinfo = hit.transform.gameObject.GetComponent<CloneGameObjInfo>();
|
||
|
|
||
|
hoseinfo.buildNum = hitinfo.buildNum;
|
||
|
hoseinfo.floorNum = hitinfo.floorNum;
|
||
|
hoseinfo.interlayerNum = hitinfo.interlayerNum;
|
||
|
//hoseinfo.UpdateFloorEnabled(GlobalVariable.CurrentFloor);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 收起管线
|
||
|
/// </summary>
|
||
|
public void PickUpLayHose()
|
||
|
{
|
||
|
//endPoint = Vector3.zero;
|
||
|
//allInits.Clear();
|
||
|
//waterHoseManage.CalculateBeforelay(ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().RemainLenght, ParentLayHose.GetComponent<ParentLayWaterHoseMsg>().UseNum);
|
||
|
//for (int i = 0; i < WaterHoses.transform.childCount; i++)
|
||
|
//{
|
||
|
// Destroy(WaterHoses.transform.GetChild(i).gameObject);
|
||
|
//}
|
||
|
//waterHoseManage.FireRobotPickUpLayHose(HasUseNum);
|
||
|
|
||
|
|
||
|
HasUseNum = 0;
|
||
|
//remainlenght = waterHoseManage.WaterHoseLenghtRemain * waterHoseManage.OneDefaultHoseLenght;
|
||
|
ParentLayHose = null;
|
||
|
foreach (GameObject hose in hoseDic.Values)
|
||
|
{
|
||
|
Destroy(hose);//删除所有已生成的水带段
|
||
|
}
|
||
|
hoseDic.Clear(); //水带段字典清空
|
||
|
lengthDic.Clear(); //已用水带长度清空
|
||
|
pathMap.Clear();
|
||
|
num = 1;
|
||
|
path = null;
|
||
|
pathIndex = 0;
|
||
|
flag = false;
|
||
|
spraying = false;
|
||
|
InitPoint = default(Vector3);
|
||
|
endPoint = default(Vector3);
|
||
|
checkPoint = default(Vector3);
|
||
|
canreinit = true;
|
||
|
allInits.Clear();
|
||
|
pathCorners.Clear();
|
||
|
DestroyTail();
|
||
|
//重置水源信息
|
||
|
waterHoseManage.ResetWaterSourceConnectInfo(false, false, false, null, null);
|
||
|
}
|
||
|
|
||
|
public void JugeLenght()
|
||
|
{
|
||
|
if (ParentLayHose != null)
|
||
|
{
|
||
|
if (ParentLayHose.GetComponent<ParentLayWaterHoseMsg>())
|
||
|
{
|
||
|
if (GetSelfConsumedLength() < 0.2f)
|
||
|
{
|
||
|
foreach (GameObject hose in hoseDic.Values)
|
||
|
{
|
||
|
Destroy(hose);//删除所有已生成的水带段
|
||
|
}
|
||
|
hoseDic.Clear(); //水带段字典清空
|
||
|
lengthDic.Clear(); //已用水带长度清空
|
||
|
pathMap.Clear();
|
||
|
num = 1;
|
||
|
path = null;
|
||
|
pathIndex = 0;
|
||
|
flag = false;
|
||
|
spraying = false;
|
||
|
InitPoint = default(Vector3);
|
||
|
endPoint = default(Vector3);
|
||
|
checkPoint = default(Vector3);
|
||
|
canreinit = true;
|
||
|
allInits.Clear();
|
||
|
pathCorners.Clear();
|
||
|
Destroy(ParentLayHose);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|