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17 lines
458 B
17 lines
458 B
4 years ago
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using AX.InputSystem;
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ForcibleEntryCommand : Command
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{
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public static readonly ForcibleEntryCommand Instance = new ForcibleEntryCommand();
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public override void Execute(long gameObjID, CmdArgs arg)
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{
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base.Execute(gameObjID, arg);
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MessageDispatcher.SendMessage(gameObjID, "FORCIBLE_ENTRY_COMMAND", arg);
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}
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}
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