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using AX.InputSystem;
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using AX.MessageSystem;
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using AX.NetworkSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.UI;
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public class FireManSkillPanelController : MonoBehaviour
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{
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[Rename("选中的消防员")]
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public GameObject SelectFireMan;
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/// <summary>
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/// 当前连接的管线
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/// </summary>
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public GameObject FiremanAssociatedLine;
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[Rename("人员技能panel")]
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public Transform FiremanSkillPanel;
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[Rename("连接管线")]
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public ToggleRecordByAC AssociatedLine;
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[Rename("铺设水带")]
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public ToggleRecordByAC LayWaterHoseToggle;
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[Rename("拿起水带")]
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public ToggleRecordByAC TakeUpWaterLine;
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[Rename("铺设救生照明线")]
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public ToggleRecordByAC LayLiftSaveLine;
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//[Rename("拿起救生照明线")]
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// public ToggleRecordByAC TakeUpLiftSaveLine;
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//[Rename("放下水带")]
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//public ButtonRecordByAC LayDownWaterHose;
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[Rename("收起管线")]
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public ToggleRecordByAC PackUpLine;
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[Rename("出水")]
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public ToggleRecordByAC SprayWater;
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[Rename("救助")]
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public ToggleRecordByAC Save;
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[Rename("急救")]
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public ToggleRecordByAC FristAid;
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[Rename("移动")]
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public ToggleRecordByAC Move;
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[Rename("引导")]
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public ToggleRecordByAC Guidance;
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[Rename("侦察")]
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public ToggleRecordByAC TagSearchRoom;
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[Rename("4G图传")]
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public ToggleRecordByAC PictureTransmission;
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[Rename("引导员")]
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public ToggleRecordByAC Usher;
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[Rename("破拆 ")]
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public ToggleRecordByAC ForcibleEntry;
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[Rename("安全员")]
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public ToggleRecordByAC SafetyOfficer;
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[Rename("警戒")]
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public ToggleRecordByAC GuardAgainst;
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[Rename("水源引导")]
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public ToggleRecordByAC WaterGuiding;
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[Rename("装备选择")]
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public ToggleRecordByAC EquipSelect;
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[Rename("背包")]
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public ToggleRecordByAC Backpack;
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[Rename("询问知情人")]
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public ToggleRecordByAC AskInsder;
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public ToggleRecordByAC ClearDangerous;
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//(灭火剂只有水)出水选择
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public Transform LayWaterPanel;
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public ExtinguishantSelectPanel extinguishantSelect;
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private static FireManSkillPanelController instance;
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private Transform P_safearea;
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private Transform p_Hitpoint;
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private Transform firemanskillcontant;//所有技能toggle的父对象
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public bool SelectChange = false;
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//private bool isselectspray;
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public static FireManSkillPanelController Instance
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{
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get
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{
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return instance;
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}
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}
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// Use this for initialization
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void Start()
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{
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instance = this;
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P_safearea = GameObject.Find("P_AllParent/P_Tools/P_SafeArea").transform;
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p_Hitpoint = GameObject.Find("P_AllParent/P_Hitpoint").transform;
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ClearDangerous.OutInterFaceToggle = ClearDangerousChange;
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AskInsder.OutInterFaceToggle = AskInsderChange;
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Backpack.OutInterFaceToggle = BackpackChange;
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EquipSelect.OutInterFaceToggle = EquipSelectChange;
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WaterGuiding.OutInterFaceToggle = WaterGuidingChange;
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GuardAgainst.OutInterFaceToggle = GuardAgainstChange;
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SafetyOfficer.OutInterFaceToggle = SafetyOfficerChange;
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Usher.OutInterFaceToggle = UsherChange;
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ForcibleEntry.OutInterFaceToggle = ForcibleEntryChange;
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PictureTransmission.OutInterFaceToggle = PictureTransmissionChange;
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TagSearchRoom.OutInterFaceToggle = TagSearchRoomChange;
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Guidance.OutInterFaceToggle = GuidanceChange;
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Move.OutInterFaceToggle = MoveChange;
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FristAid.OutInterFaceToggle = FristAidChange;
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Save.OutInterFaceToggle = SaveChange;
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SprayWater.OutInterFaceToggle = SprayWaterChange;
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PackUpLine.OutInterFaceToggle = PackUpLineChange;
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// TakeUpLiftSaveLine.OutInterFaceToggle = TakeUpLiftSaveLineChange;
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LayLiftSaveLine.OutInterFaceToggle = LayLiftSaveLineChange;
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TakeUpWaterLine.OutInterFaceToggle = TackUpWaterLineChange;
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//LayDownWaterHose.OutInterFaceButton = LayDownWaterHoseClick;
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LayWaterHoseToggle.OutInterFaceToggle = LayWaterHoseChange;
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AssociatedLine.OutInterFaceToggle = AssociatedLineChange;
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firemanskillcontant = AssociatedLine.transform.parent;
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}
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/// <summary>
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/// 重置消防员技能UI及选择消防员
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/// </summary>
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public void ResertFiremanSkill()
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{
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//SelectFireMan = select;
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Toggle[] all = FiremanSkillPanel.GetComponentsInChildren<Toggle>();
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for (int i = 0; i < all.Length; i++)
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{
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if (all[i].name == "SprayWater")
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{
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all[i].interactable = false;
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}
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else
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{
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if (!all[i].interactable)
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{
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all[i].interactable = true;
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}
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}
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if (all[i].isOn)
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{
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all[i].isOn = false;
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}
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}
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}
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/// <summary>
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/// 根据当前选择的消防员设置UI显示,并为设置当前选中消防员
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/// </summary>
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/// <param name="select"></param>
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public void SetSkillSelectFireman(GameObject select)
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{
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SelectChange = true;
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SelectFireMan = select;
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//ResertFiremanSkill();
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switch (select.GetComponent<FireManControl>().workType)
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{
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case FireManSkills.None:
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ResertFiremanSkill();
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break;
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case FireManSkills.AssociatedLine:
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AssociatedLine.GetComponent<Toggle>().isOn = true;
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break;
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case FireManSkills.LayWaterHose:
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LayWaterHoseToggle.GetComponent<Toggle>().isOn = true;
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break;
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case FireManSkills.TakeUpWaterLine:
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TakeUpWaterLine.GetComponent<Toggle>().isOn = true;
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InputManager.skill = true;
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break;
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//case FireManSkills.LayLifeSavingFlarePath:
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// LayLiftSaveLine.GetComponent<Toggle>().isOn = true;
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// break;
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//case FireManSkills.TakeUpLifeSavingLine:
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// TakeUpLiftSaveLine.GetComponent<Toggle>().isOn = true;
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// break;
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case FireManSkills.PackUpLine:
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PackUpLine.GetComponent<Toggle>().isOn = true;
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InputManager.skill = true;
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break;
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case FireManSkills.SprayWater:
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SprayWater.GetComponent<Toggle>().interactable = true;
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SprayWater.GetComponent<Toggle>().isOn = true;
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LayWaterPanel.gameObject.SetActive(true);
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//isselectspray = true;
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break;
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case FireManSkills.Save:
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Save.GetComponent<Toggle>().isOn = true;
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break;
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case FireManSkills.FristAid:
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Save.GetComponent<Toggle>().isOn = true;
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FristAid.GetComponent<Toggle>().isOn = true;
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InputManager.skill = true;
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break;
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case FireManSkills.Move:
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Save.GetComponent<Toggle>().isOn = true;
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Move.GetComponent<Toggle>().isOn = true;
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InputManager.skill = true;
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break;
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case FireManSkills.Guidance:
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Save.GetComponent<Toggle>().isOn = true;
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Guidance.GetComponent<Toggle>().isOn = true;
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InputManager.skill = true;
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break;
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case FireManSkills.TagSearchRoom:
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TagSearchRoom.GetComponent<Toggle>().isOn = true;
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TagSearchRoomSkillPanel.Instance.Show(select);
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InputManager.skill = true;
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InputManager.isTagSearchRoom = true;
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break;
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case FireManSkills.PictureTransmission:
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PictureTransmission.GetComponent<Toggle>().isOn = true;
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break;
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case FireManSkills.Usher:
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Usher.GetComponent<Toggle>().isOn = true;
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break;
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case FireManSkills.SafetyOfficer:
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SafetyOfficer.GetComponent<Toggle>().isOn = true;
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break;
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case FireManSkills.GuardAgainst:
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GuardAgainst.GetComponent<Toggle>().isOn = true;
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break;
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case FireManSkills.WaterGuiding:
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WaterGuiding.GetComponent<Toggle>().isOn = true;
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break;
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case FireManSkills.EquipSelect:
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EquipSelect.GetComponent<Toggle>().isOn = true;
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break;
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case FireManSkills.Backpack:
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Backpack.GetComponent<Toggle>().isOn = true;
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break;
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case FireManSkills.AskPeople:
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AskInsder.GetComponent<Toggle>().isOn = true;
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InputManager.skill = true;
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break;
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case FireManSkills.ClearDangerous:
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ClearDangerous.GetComponent<Toggle>().isOn = true;
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InputManager.skill = true;
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break;
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case FireManSkills.ForcibleEntry:
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ForcibleEntry.GetComponent<Toggle>().isOn = true;
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InputManager.skill = true;
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break;
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}
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if (select.GetComponent<FireManControl>() && select.GetComponent<FireManControl>().workType == FireManSkills.AssociatedLine)
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{
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InputManager.cloneObjType = CloneObjType.OrdinaryHose;
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}
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//是否是在急救或者移动伤员中
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if (select.GetComponent<FireManControl>().IsFirstAirOrMoving)
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{
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SetSkillDisable();
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}
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else
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{
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SetSkillEnable();
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}
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if (select.GetComponent<FireManWaterHoseManager>())
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{
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if (select.GetComponent<FireManWaterHoseManager>().IsConnentWaterSource)
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{
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SprayWater.GetComponent<Toggle>().interactable = true;
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}
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else
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{
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SprayWater.GetComponent<Toggle>().isOn = false;
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SprayWater.GetComponent<Toggle>().interactable = false;
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}
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}
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if (select.GetComponent<FireManControl>() &&
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select.GetComponent<FireManControl>().workType == FireManSkills.SprayWater &&
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/*select.GetComponent<FireManControl>().SelectParticleType != SprayParticleType.Froth &&*/
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select.GetComponent<FireManControl>().SelectParticleType != SprayParticleType.DryPowder)
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{
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LayWaterPanel.gameObject.SetActive(true);
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GetComponent<LayWaterPanel>().SetShowEnable();
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}
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else
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{
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LayWaterPanel.gameObject.SetActive(false);
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}
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SelectChange = false;
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}
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private void ClearDangerousChange(bool value)
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{
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if (value)
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{
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InputManager.cloneObjType = CloneObjType.None;
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InputManager.skill = true;
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SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.ClearDangerous;
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}
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else
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{
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InputManager.skill = false;
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if (!SelectChange)
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SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
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}
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}
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private void AskInsderChange(bool value)
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{
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if (value)
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{
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InputManager.cloneObjType = CloneObjType.None;
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InputManager.skill = true;
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SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.AskPeople;
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}
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else
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{
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InputManager.skill = false;
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if (!SelectChange)
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SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
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}
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}
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private void EquipSelectChange(bool value)
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{
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if (value)
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{
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UIManager.ShowView<UIViewEquipLib>();
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UIManager.ShowView<UIViewBag>();
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InputManager.cloneObjType = CloneObjType.None;
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}
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else
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{
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UIManager.HideView<UIViewEquipLib>();
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UIManager.HideView<UIViewBag>();
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}
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}
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private void UsherChange(bool value)
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{
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if (value)
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{
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InputManager.cloneObjType = CloneObjType.None;
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SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.Usher;
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ChangeUINameCmdArgs arg = new ChangeUINameCmdArgs();
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arg.gameObjID = SelectFireMan.GetComponent<CloneGameObjInfo>().gameObjID;
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arg.Value = SelectFireMan.GetComponent<CloneGameObjInfo>().FullName + "-<color=red> 引导员 </color>";
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MessageDispatcher.SendMessage("CHANGE_HEAD_NAME", arg);
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}
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else
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{
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if (!SelectChange)
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SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
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ChangeUINameCmdArgs arg = new ChangeUINameCmdArgs();
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arg.gameObjID = SelectFireMan.GetComponent<CloneGameObjInfo>().gameObjID;
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arg.Value = SelectFireMan.GetComponent<CloneGameObjInfo>().FullName;
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MessageDispatcher.SendMessage("CHANGE_HEAD_NAME", arg);
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}
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}
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private void ForcibleEntryChange(bool value)
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{
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if (value)
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{
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if (SelectFireMan.GetComponent<FireManControl>().workType == FireManSkills.ForcibleEntry)
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{//本身就是破拆技能进来
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return;
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}
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if (!SelectFireMan.GetComponent<Bags>().HasEquip("无齿锯"))
|
|
|
|
{//没有装备无齿锯
|
|
|
|
LoadPromptWin.Instance.LoadTextPromptWindow("请先装备无齿锯", 1f);
|
|
|
|
ForcibleEntry.GetComponent<Toggle>().isOn = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!SelectFireMan.transform.Find("WuChiJu").gameObject.activeInHierarchy)
|
|
|
|
{
|
|
|
|
SelectFireMan.transform.Find("WuChiJu").gameObject.SetActive(true);
|
|
|
|
}
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.ForcibleEntry;
|
|
|
|
InputManager.skill = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (SelectFireMan.transform.Find("WuChiJu").gameObject.activeInHierarchy)
|
|
|
|
{
|
|
|
|
SelectFireMan.transform.Find("WuChiJu").gameObject.SetActive(false);
|
|
|
|
}
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
InputManager.skill = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
private void TakeUpLiftSaveLineChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void LayLiftSaveLineChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
private void BackpackChange(bool value)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
UIManager.ShowView<UIViewBag>();
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
UIManager.HideView<UIViewEquipLib>();
|
|
|
|
UIManager.HideView<UIViewBag>();
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void WaterGuidingChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.WaterGuiding;
|
|
|
|
ChangeUINameCmdArgs arg = new ChangeUINameCmdArgs();
|
|
|
|
arg.gameObjID = SelectFireMan.GetComponent<CloneGameObjInfo>().gameObjID;
|
|
|
|
arg.Value = SelectFireMan.GetComponent<CloneGameObjInfo>().FullName + "<color=red> 水源引导 </color>";
|
|
|
|
MessageDispatcher.SendMessage("CHANGE_HEAD_NAME", arg);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!SelectChange)
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
ChangeUINameCmdArgs arg = new ChangeUINameCmdArgs();
|
|
|
|
arg.gameObjID = SelectFireMan.GetComponent<CloneGameObjInfo>().gameObjID;
|
|
|
|
arg.Value = SelectFireMan.GetComponent<CloneGameObjInfo>().FullName;
|
|
|
|
MessageDispatcher.SendMessage("CHANGE_HEAD_NAME", arg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void GuardAgainstChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.GuardAgainst;
|
|
|
|
ChangeUINameCmdArgs arg = new ChangeUINameCmdArgs();
|
|
|
|
arg.gameObjID = SelectFireMan.GetComponent<CloneGameObjInfo>().gameObjID;
|
|
|
|
arg.Value = SelectFireMan.GetComponent<CloneGameObjInfo>().FullName + "-<color=red> 警戒 </color>";
|
|
|
|
MessageDispatcher.SendMessage("CHANGE_HEAD_NAME", arg);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!SelectChange)
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
ChangeUINameCmdArgs arg = new ChangeUINameCmdArgs();
|
|
|
|
arg.gameObjID = SelectFireMan.GetComponent<CloneGameObjInfo>().gameObjID;
|
|
|
|
arg.Value = SelectFireMan.GetComponent<CloneGameObjInfo>().FullName;
|
|
|
|
MessageDispatcher.SendMessage("CHANGE_HEAD_NAME", arg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SafetyOfficerChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.SafetyOfficer;
|
|
|
|
ChangeUINameCmdArgs arg = new ChangeUINameCmdArgs();
|
|
|
|
arg.gameObjID = SelectFireMan.GetComponent<CloneGameObjInfo>().gameObjID;
|
|
|
|
arg.Value = SelectFireMan.GetComponent<CloneGameObjInfo>().FullName + "-<color=red> 安全员 </color>";
|
|
|
|
MessageDispatcher.SendMessage("CHANGE_HEAD_NAME", arg);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!SelectChange)
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
ChangeUINameCmdArgs arg = new ChangeUINameCmdArgs();
|
|
|
|
arg.gameObjID = SelectFireMan.GetComponent<CloneGameObjInfo>().gameObjID;
|
|
|
|
arg.Value = SelectFireMan.GetComponent<CloneGameObjInfo>().FullName;
|
|
|
|
MessageDispatcher.SendMessage("CHANGE_HEAD_NAME", arg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 4G图传
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="value"></param>
|
|
|
|
private void PictureTransmissionChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.PictureTransmission;
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!SelectChange)
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void TagSearchRoomChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.TagSearchRoom;
|
|
|
|
ChangeUINameCmdArgs arg = new ChangeUINameCmdArgs();
|
|
|
|
arg.gameObjID = SelectFireMan.GetComponent<CloneGameObjInfo>().gameObjID;
|
|
|
|
arg.Value = SelectFireMan.GetComponent<CloneGameObjInfo>().FullName + "-<color=red> 侦察 </color>";
|
|
|
|
MessageDispatcher.SendMessage("CHANGE_HEAD_NAME", arg);
|
|
|
|
|
|
|
|
InputManager.isTagSearchRoom = true;
|
|
|
|
InputManager.skill = true;
|
|
|
|
TagSearchRoomSkillPanel.Instance.Show(SelectFireMan);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!SelectChange)
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
ChangeUINameCmdArgs arg = new ChangeUINameCmdArgs();
|
|
|
|
arg.gameObjID = SelectFireMan.GetComponent<CloneGameObjInfo>().gameObjID;
|
|
|
|
arg.Value = SelectFireMan.GetComponent<CloneGameObjInfo>().FullName;
|
|
|
|
MessageDispatcher.SendMessage("CHANGE_HEAD_NAME", arg);
|
|
|
|
|
|
|
|
//换技能或取消技能按钮选中的处理
|
|
|
|
InputManager.skill = false;
|
|
|
|
InputManager.isTagSearchRoom = false;
|
|
|
|
TagSearchRoomSkillPanel.Instance.Hide();
|
|
|
|
InputManager.tagSearchRoomPoint = Vector3.zero;
|
|
|
|
//如果消防员已经在去侦察点的路上或者在从侦察点回到起始点的路上,这时换技能或取消技能按钮选中,打断消防员寻路
|
|
|
|
if (SelectFireMan.GetComponent<AgentController>().begionmove)
|
|
|
|
{
|
|
|
|
SelectFireMan.GetComponent<AgentController>().StopAllCoroutines();
|
|
|
|
SelectFireMan.GetComponent<NavMeshAgent>().SetDestination(SelectFireMan.transform.position);
|
|
|
|
//同步打断寻路的状态
|
|
|
|
NetworkManager.Default.SendAsync("INTERRUPT_PATHFINDING_SYNC", SelectFireMan.GetComponent<CloneGameObjInfo>().gameObjID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void GuidanceChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
if (P_safearea.childCount <= 0)
|
|
|
|
{
|
|
|
|
LoadPromptWin.Instance.LoadTextPromptWindow("尚未设置安全区,无法进行引导,请设置安全区后再尝试", 2f);
|
|
|
|
Guidance.GetComponent<Toggle>().isOn = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (SelectFireMan.GetComponent<FireManControl>().workType == FireManSkills.Guidance)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.Guidance;
|
|
|
|
InputManager.skill = true;
|
|
|
|
InputManager.GuidanceList.Clear();
|
|
|
|
for (int i = 0; i < p_Hitpoint.childCount; i++)
|
|
|
|
{
|
|
|
|
Destroy(p_Hitpoint.GetChild(i).gameObject);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//if (SelectFireMan.GetComponent<FireManControl>().workType != FireManSkills.Guidance)
|
|
|
|
//{//换选
|
|
|
|
// return;
|
|
|
|
//}
|
|
|
|
//如果没有引导人员
|
|
|
|
if (SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped == null)
|
|
|
|
{
|
|
|
|
InputManager.skill = false;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
InputManager.GuidanceList.Clear();
|
|
|
|
InputManager.IsGuidance = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (P_safearea.childCount <= 0)
|
|
|
|
{
|
|
|
|
LoadPromptWin.Instance.LoadTextPromptWindow("尚未设置安全区,不能引导", 2f);
|
|
|
|
|
|
|
|
InputManager.skill = false;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
InputManager.GuidanceList.Clear();
|
|
|
|
InputManager.IsGuidance = false;
|
|
|
|
if (SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped != null)
|
|
|
|
{
|
|
|
|
//SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped.GetComponent<TrappedMoveFree>().Guidance = false;
|
|
|
|
SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped.GetComponent<TrappedMoveFree>().CancelGuidance();
|
|
|
|
SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped = null;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (InputManager.GuidanceList.Count<=0)
|
|
|
|
{
|
|
|
|
LoadPromptWin.Instance.LoadTextPromptWindow("尚未设置引导路径,引导失败", 2f);
|
|
|
|
|
|
|
|
InputManager.skill = false;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
InputManager.GuidanceList.Clear();
|
|
|
|
InputManager.IsGuidance = false;
|
|
|
|
if (SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped != null)
|
|
|
|
{
|
|
|
|
//SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped.GetComponent<TrappedMoveFree>().Guidance = false;
|
|
|
|
SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped.GetComponent<TrappedMoveFree>().CancelGuidance();
|
|
|
|
SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped = null;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Vector3 guidendpos = InputManager.GuidanceList[InputManager.GuidanceList.Count - 1];
|
|
|
|
Vector3 safepos = P_safearea.GetChild(0).transform.position;
|
|
|
|
if (InputManager.GuidanceList.Count > 0 &&
|
|
|
|
(Mathf.Abs(guidendpos.x - safepos.x) < 10 && Mathf.Abs(guidendpos.z - safepos.z) < 10))
|
|
|
|
{
|
|
|
|
//引导命令
|
|
|
|
GuideLodeCmdArgs arg = new GuideLodeCmdArgs();
|
|
|
|
arg.pathpointList = InputManager.GuidanceList;
|
|
|
|
arg.FireManID = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjID;
|
|
|
|
arg.TrappedID = SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped.GetComponent<BaseGameObjInfo>().gameObjID;
|
|
|
|
TrappedMoveFollowGuidePointCommand.Instance.Execute(SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjID, arg);
|
|
|
|
InputManager.skill = false;
|
|
|
|
InputManager.IsGuidance = false;
|
|
|
|
InputManager.GuidanceList.Clear();
|
|
|
|
for (int i = 0; i < p_Hitpoint.childCount; i++)
|
|
|
|
{
|
|
|
|
Destroy(p_Hitpoint.GetChild(i).gameObject);
|
|
|
|
}
|
|
|
|
SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped = null;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
InputManager.GuidanceList.Clear();
|
|
|
|
for (int i = 0; i < p_Hitpoint.childCount; i++)
|
|
|
|
{
|
|
|
|
Destroy(p_Hitpoint.GetChild(i).gameObject);
|
|
|
|
}
|
|
|
|
LoadPromptWin.Instance.LoadTextPromptWindow("不能将伤员引导至安全区,请重新规划路线", 3f);
|
|
|
|
|
|
|
|
InputManager.skill = false;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
InputManager.GuidanceList.Clear();
|
|
|
|
InputManager.IsGuidance = false;
|
|
|
|
if (SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped != null)
|
|
|
|
{
|
|
|
|
//SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped.GetComponent<TrappedMoveFree>().Guidance = false;
|
|
|
|
SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped.GetComponent<TrappedMoveFree>().CancelGuidance();
|
|
|
|
SelectFireMan.GetComponent<FiremanMoveTrapped>().GuidanceTrapped = null;
|
|
|
|
}
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
MessageDispatcher.SendMessage("FiremanHitCancel");
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private void MoveChange(bool value)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
if (P_safearea.childCount <= 0)
|
|
|
|
{
|
|
|
|
LoadPromptWin.Instance.LoadTextPromptWindow("尚未设置安全区,不能移动,请设置安全区后再尝试", 2f);
|
|
|
|
Move.GetComponent<Toggle>().isOn = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (SelectFireMan.GetComponent<FireManControl>().workType == FireManSkills.Move)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.Move;
|
|
|
|
InputManager.skill = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (SelectFireMan.GetComponent<FireManControl>().workType != FireManSkills.Move)
|
|
|
|
{//没有安全区打开,然后关闭
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//如果没有轻伤员跟随,不管设没设安全区,直接关闭技能
|
|
|
|
if (SelectFireMan.GetComponent<FiremanMoveTrapped>().trappedlist.Count <= 0)
|
|
|
|
{
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
InputManager.skill = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else//有轻伤员跟随
|
|
|
|
{
|
|
|
|
//开启技能的时候有安全区,中途把安全区删掉,关闭技能的时候没有安全区了
|
|
|
|
if (P_safearea.childCount <= 0)
|
|
|
|
{
|
|
|
|
LoadPromptWin.Instance.LoadTextPromptWindow("尚未设置安全区,不能停止移动", 2f);
|
|
|
|
Move.GetComponent<Toggle>().isOn = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//正常情况
|
|
|
|
GameObject trapped = EntitiesManager.Instance.GetEntityByID(SelectFireMan.GetComponent<FiremanMoveTrapped>().trappedlist[0]);
|
|
|
|
|
|
|
|
if (P_safearea.childCount > 0)
|
|
|
|
{
|
|
|
|
SafeAreaMessage smess = P_safearea.GetComponentInChildren<SafeAreaMessage>();
|
|
|
|
Vector3 trappedpos = trapped.transform.position;
|
|
|
|
Vector3 safepos = P_safearea.GetChild(0).transform.position;
|
|
|
|
if (!(Mathf.Abs(trappedpos.x - safepos.x) < smess.sideLength / 2 &&
|
|
|
|
Mathf.Abs(trappedpos.z - safepos.z) < smess.sideLength / 2))
|
|
|
|
{
|
|
|
|
LoadPromptWin.Instance.LoadTextPromptWindow("尚未将伤员移动至安全区,不能停止移动", 2f);
|
|
|
|
Move.GetComponent<Toggle>().isOn = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//结束移动消息
|
|
|
|
MessageDispatcher.SendMessage("ENDMOVE", SelectFireMan);
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
InputManager.skill = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void FristAidChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.FristAid;
|
|
|
|
InputManager.skill = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
InputManager.skill = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SaveChange(bool value)
|
|
|
|
{
|
|
|
|
// InputManager.skill = value;
|
|
|
|
if (!value)
|
|
|
|
{
|
|
|
|
Debug.Log(SelectChange + "+++selectchangge");
|
|
|
|
FristAid.GetComponent<Toggle>().isOn = false;
|
|
|
|
Move.GetComponent<Toggle>().isOn = false;
|
|
|
|
Guidance.GetComponent<Toggle>().isOn = false;
|
|
|
|
if (!SelectChange)
|
|
|
|
{
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
}
|
|
|
|
InputManager.skill = false;
|
|
|
|
|
|
|
|
FristAid.gameObject.SetActive(value);
|
|
|
|
Move.gameObject.SetActive(value);
|
|
|
|
Guidance.gameObject.SetActive(value);
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FristAid.gameObject.SetActive(value);
|
|
|
|
Move.gameObject.SetActive(value);
|
|
|
|
Guidance.gameObject.SetActive(value);
|
|
|
|
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.Save;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SprayWaterChange(bool value)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
//if (!SelectFireMan.GetComponent<AgentController>().pathFindEnable)
|
|
|
|
//{
|
|
|
|
// SelectFireMan.GetComponent<AgentController>().pathFindEnable = true;
|
|
|
|
//}
|
|
|
|
// InputManager.skill = true;
|
|
|
|
SelectFireMan.GetComponent<LayWaterHose>().SetWaterInfoWhileSpray();
|
|
|
|
if (SelectFireMan.GetComponent<FireManWaterHoseManager>().IsConnentWaterSource)
|
|
|
|
{
|
|
|
|
//如果本身就是出水技能
|
|
|
|
if (SelectFireMan.GetComponent<FireManControl>().workType == FireManSkills.SprayWater)
|
|
|
|
{
|
|
|
|
SelectFireMan.GetComponent<AgentController>().pathFindEnable = true;
|
|
|
|
LayWaterPanel.gameObject.SetActive(true);
|
|
|
|
if (SelectFireMan.GetComponent<FireManControl>().waterrunoutof)
|
|
|
|
{
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().DestoryPartical();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().SetLay(value);
|
|
|
|
//SelectFireMan.GetComponent<FireManControl>().SetParticleType(SelectFireMan.GetComponent<FireManControl>().SelectParticleType);
|
|
|
|
//LayWaterPanel.gameObject.SetActive(true);
|
|
|
|
}
|
|
|
|
GetComponent<LayWaterPanel>().SetShowEnable();
|
|
|
|
}
|
|
|
|
else//开启出水
|
|
|
|
{
|
|
|
|
//if (SelectFireMan.GetComponent<FireManControl>().waterrunoutof)
|
|
|
|
//{
|
|
|
|
// LoadPromptWin.Instance.LoadTextPromptWindow("剩余水量不足", 1f);
|
|
|
|
// //MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = true, ChangObjId = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjID });
|
|
|
|
// return;
|
|
|
|
//}
|
|
|
|
//if (SelectFireMan.GetComponent<FireManWaterHoseManager>().ConnentSource.GetComponent<WaterSource>().hasover)
|
|
|
|
//{
|
|
|
|
// LoadPromptWin.Instance.LoadTextPromptWindow("剩余水量不足", 1f);
|
|
|
|
// return;
|
|
|
|
//}
|
|
|
|
if(SelectFireMan.GetComponent<FireManWaterHoseManager>().ConnentSource==null)
|
|
|
|
{
|
|
|
|
Debug.Log("fmskpm----+false");
|
|
|
|
SprayWater.GetComponent<Toggle>().isOn = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
float remain = SelectFireMan.GetComponent<FireManControl>().CheckWaterRemain(SelectFireMan.GetComponent<FireManWaterHoseManager>().WaterSourceLine);
|
|
|
|
if (!(remain>0||remain==-100))
|
|
|
|
{
|
|
|
|
LoadPromptWin.Instance.LoadTextPromptWindow("剩余水量不足", 1f);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//有泡沫,弹窗出水还是出泡沫
|
|
|
|
if (SelectFireMan.GetComponent<FireManWaterHoseManager>().hasFoamConnect)
|
|
|
|
{
|
|
|
|
// if (isselectspray)
|
|
|
|
{
|
|
|
|
extinguishantSelect.gameObject.SetActive(true);
|
|
|
|
extinguishantSelect.SelectFireman = SelectFireMan;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//只有水
|
|
|
|
if (SelectFireMan.GetComponent<FireManWaterHoseManager>().hasWaterConnect || !SelectFireMan.GetComponent<FireManWaterHoseManager>().hasFoamConnect)
|
|
|
|
{
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.SprayWater;
|
|
|
|
SelectFireMan.GetComponent<AgentController>().pathFindEnable = true;
|
|
|
|
//设置出水动画和水枪显示
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().SetLay(value);
|
|
|
|
//默认直流
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().SetParticleType(SprayParticleType.WaterStraight);
|
|
|
|
LayWaterPanel.gameObject.SetActive(true);
|
|
|
|
//GetComponent<LayWaterPanel>().SelectSparyObj = SelectFireMan;
|
|
|
|
//SetShowEnable()里面设置了Flow值
|
|
|
|
GetComponent<LayWaterPanel>().SetShowEnable();
|
|
|
|
//SelectFireMan.GetComponent<FireManControl>().SetLay(value);
|
|
|
|
SelectFireMan.GetComponent<LayWaterHose>().StartSprayingLay();
|
|
|
|
|
|
|
|
//连接水源流量设置
|
|
|
|
// MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = true, ChangObjId = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjID });
|
|
|
|
////同步水源信息
|
|
|
|
//var arg = new HoseConnectOrDelectData();
|
|
|
|
//arg.StartId = SelectFireMan.GetComponent<FireManWaterHoseManager>().ConnentSource.GetComponent<BaseGameObjInfo>().gameObjID;
|
|
|
|
//arg.EndId = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjID;
|
|
|
|
//arg.HoseId = SelectFireMan.GetComponent<FireManWaterHoseManager>().WaterLineConnent.GetComponent<BaseGameObjInfo>().gameObjID;
|
|
|
|
//arg.Isconnect = true;
|
|
|
|
//MessageDispatcher.SendMessage("HOSE_CONNECT_OR_DELECT", arg);
|
|
|
|
|
|
|
|
//出水同步
|
|
|
|
SpraySyncData spraysync = new SpraySyncData();
|
|
|
|
spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
|
|
|
|
spraysync.IsOn = true;
|
|
|
|
spraysync.spraytype = SprayParticleType.WaterStraight;
|
|
|
|
spraysync.size = 0.2f;
|
|
|
|
spraysync.gameObjID = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjID;
|
|
|
|
spraysync.UserID = SelectFireMan.GetComponent<BaseGameObjInfo>().UserID;
|
|
|
|
spraysync.gameObjType = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjType;
|
|
|
|
NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
|
|
|
|
if (extinguishantSelect.gameObject.activeInHierarchy)
|
|
|
|
{
|
|
|
|
extinguishantSelect.gameObject.SetActive(false);
|
|
|
|
}
|
|
|
|
//InputManager.skill = false;
|
|
|
|
LayWaterPanel.gameObject.SetActive(false);
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().SetLay(value);
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().DestoryPartical();
|
|
|
|
//这里面判断了能否寻路
|
|
|
|
SelectFireMan.GetComponent<LayWaterHose>().EndLay(false,false);
|
|
|
|
//SelectFireMan.GetComponent<FireManControl>().ParticleSize = 0;
|
|
|
|
//SelectFireMan.GetComponent<FireManControl>().SelectParticleType = SprayParticleType.WaterStraight;
|
|
|
|
if (SelectFireMan.GetComponent<FireManControl>().Flow!=0)
|
|
|
|
{
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().Flow = 0;
|
|
|
|
}
|
|
|
|
// MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = false, ChangObjId = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjID });
|
|
|
|
//出水状态下停止铺设不重置水源信息
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
SpraySyncData spraysync = new SpraySyncData();
|
|
|
|
spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
|
|
|
|
spraysync.IsOn = false;
|
|
|
|
// spraysync.spraytype = SprayParticleType.WaterStraight;
|
|
|
|
spraysync.gameObjID = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjID;
|
|
|
|
spraysync.UserID = SelectFireMan.GetComponent<BaseGameObjInfo>().UserID;
|
|
|
|
spraysync.gameObjType = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjType;
|
|
|
|
NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// 连接管线
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="value"></param>
|
|
|
|
private void AssociatedLineChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.skill = false;
|
|
|
|
InputManager.cloneObjType = CloneObjType.OrdinaryHose;
|
|
|
|
MessageDispatcher.SendMessage("CloneSelected");//克隆按钮选中,取消技能触发
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.AssociatedLine;
|
|
|
|
|
|
|
|
//InputManager.skill = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (SelectFireMan.GetComponent<FireManControl>().workType == FireManSkills.AssociatedLine)
|
|
|
|
{
|
|
|
|
if (FiremanAssociatedLine != null)
|
|
|
|
{
|
|
|
|
if (FiremanAssociatedLine.GetComponent<ParentLinesMessage>().LineLenght > 0)
|
|
|
|
{
|
|
|
|
if (!FiremanAssociatedLine.GetComponent<ParentLinesMessage>().hascalculate)
|
|
|
|
{
|
|
|
|
WaterHoseExpend expend = new WaterHoseExpend
|
|
|
|
{
|
|
|
|
WaterHoseDraw = FiremanAssociatedLine,
|
|
|
|
Distance = FiremanAssociatedLine.GetComponent<ParentLinesMessage>().LineLenght,
|
|
|
|
Fireman = SelectFireMan,
|
|
|
|
ExpendNum = Mathf.CeilToInt(FiremanAssociatedLine.GetComponent<ParentLinesMessage>().LineLenght / 20),
|
|
|
|
};
|
|
|
|
MessageDispatcher.SendMessage("WATERHOSEEXPEND", expend);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Destroy(FiremanAssociatedLine);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!SelectChange)
|
|
|
|
{
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
}
|
|
|
|
AX.MessageSystem.MessageDispatcher.SendMessage("RESERTLINT");
|
|
|
|
//关闭连接管线
|
|
|
|
var argresertsync = new AssociatedLineSyncDate();
|
|
|
|
argresertsync.SendUserID = CurrentUserInfo.mySelf.Id;
|
|
|
|
//argresertsync.IsResert = true;
|
|
|
|
NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "ASSOCIATED_LINE_SYNC", argresertsync);
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
//InputManager.skill = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void TackUpWaterLineChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
InputManager.skill = true;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.TakeUpWaterLine;
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!SelectChange)
|
|
|
|
{
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
}
|
|
|
|
InputManager.skill = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void PackUpLineChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
InputManager.skill = true;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.PackUpLine;
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!SelectChange)
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
|
|
|
|
InputManager.skill = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
|
|
/// 铺设水带
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="value"></param>
|
|
|
|
private void LayWaterHoseChange(bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
InputManager.cloneObjType = CloneObjType.None;
|
|
|
|
//InputManager.skill = true;
|
|
|
|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.LayWaterHose;
|
|
|
|
|
|
|
|
|
|
|
|
//if (SelectFireMan.GetComponent<FireManWaterHoseManager>().WaterHoseLenghtRemain <= 0)
|
|
|
|
//{
|
|
|
|
// LoadPromptWin.Instance.LoadTextPromptWindow("未装备水带或水带已用完", 1f);
|
|
|
|
// LayWaterHoseToggle.transform.Find("Label").GetComponent<Text>().text = "放下水带";
|
|
|
|
// return;
|
|
|
|
//}
|
|
|
|
|
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SelectFireMan.GetComponent<LayWaterHose>().StartLay();
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LayWaterHoseToggle.transform.Find("Label").GetComponent<Text>().text = "放下水带";
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//铺设水带同步
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LayerWaterHoseSyncData syncarg = new LayerWaterHoseSyncData();
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syncarg.SendUserID = CurrentUserInfo.mySelf.Id;
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syncarg.IsBegin = true;
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syncarg.gameObjID = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjID;
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syncarg.UserID = SelectFireMan.GetComponent<BaseGameObjInfo>().UserID;
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syncarg.gameObjType = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjType;
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NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "LAY_WATER_HOSE_SYNC", syncarg);
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}
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else
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{
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//InputManager.skill = false;
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LayWaterHoseToggle.transform.Find("Label").GetComponent<Text>().text = "铺设水带";
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SelectFireMan.GetComponent<LayWaterHose>().EndLay();
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if (!SelectChange)
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|
{
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|
SelectFireMan.GetComponent<FireManControl>().workType = FireManSkills.None;
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|
|
|
}
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|
|
|
|
|
|
|
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|
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LayerWaterHoseSyncData syncarg = new LayerWaterHoseSyncData();
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|
|
syncarg.SendUserID = CurrentUserInfo.mySelf.Id;
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syncarg.IsBegin = false;
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syncarg.gameObjID = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjID;
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syncarg.UserID = SelectFireMan.GetComponent<BaseGameObjInfo>().UserID;
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syncarg.gameObjType = SelectFireMan.GetComponent<BaseGameObjInfo>().gameObjType;
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|
|
|
NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "LAY_WATER_HOSE_SYNC", syncarg);
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|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
public void SetSkillDisable()
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|
|
|
{
|
|
|
|
for (int i = 0; i < firemanskillcontant.childCount; i++)
|
|
|
|
{
|
|
|
|
if (firemanskillcontant.GetChild(i).GetComponent<Toggle>())
|
|
|
|
{
|
|
|
|
firemanskillcontant.GetChild(i).GetComponent<Toggle>().interactable = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
public void SetSkillEnable()
|
|
|
|
{
|
|
|
|
for (int i = 0; i < firemanskillcontant.childCount; i++)
|
|
|
|
{
|
|
|
|
if (firemanskillcontant.GetChild(i).GetComponent<Toggle>())
|
|
|
|
{
|
|
|
|
firemanskillcontant.GetChild(i).GetComponent<Toggle>().interactable = true ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|