网上演练贵港万达广场(人员密集)
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4 years ago
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FixWaterConnonSkillPanelController : MonoBehaviour {
[Rename("出水")]
public ToggleRecordByAC SprayWater;
public GameObject selectFixedWaterConnon;
private LayWaterPanel laywaterpanel;
private static FixWaterConnonSkillPanelController instance;
public static FixWaterConnonSkillPanelController Instance
{
get
{
return instance;
}
}
// Use this for initialization
void Start () {
instance = this;
laywaterpanel = GetComponent<LayWaterPanel>();
SprayWater.OutInterFaceToggle = SprayToggleChange;
}
public void SetFixedWaterConnon(GameObject select)
{
selectFixedWaterConnon = select;
if (selectFixedWaterConnon.GetComponent<GuDingShuiPaoControl>().waterOpen)
{
SprayWater.GetComponent<Toggle>().isOn = true;
laywaterpanel.laywater.gameObject.SetActive(true);
laywaterpanel.SetShowEnable();
}
else
{
SprayWater.GetComponent<Toggle>().isOn = false;
laywaterpanel.laywater.gameObject.SetActive(false);
// laywaterpanel.SetShowEnable();
}
}
private void SprayToggleChange(bool value)
{
SprayWater.transform.Find("IconClose").gameObject.SetActive(value);
SprayWater.transform.Find("IconOpen").gameObject.SetActive(!value);
laywaterpanel.laywater.gameObject.SetActive(value);
selectFixedWaterConnon.GetComponent<GuDingShuiPaoControl>().SetWater(value);
laywaterpanel.SetShowEnable();
}
// Update is called once per frame
void Update () {
}
}