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60 lines
1.7 KiB
60 lines
1.7 KiB
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class FixWaterConnonSkillPanelController : MonoBehaviour {
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[Rename("出水")]
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public ToggleRecordByAC SprayWater;
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public GameObject selectFixedWaterConnon;
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private LayWaterPanel laywaterpanel;
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private static FixWaterConnonSkillPanelController instance;
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public static FixWaterConnonSkillPanelController Instance
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{
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get
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{
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return instance;
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}
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}
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// Use this for initialization
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void Start () {
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instance = this;
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laywaterpanel = GetComponent<LayWaterPanel>();
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SprayWater.OutInterFaceToggle = SprayToggleChange;
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}
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public void SetFixedWaterConnon(GameObject select)
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{
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selectFixedWaterConnon = select;
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if (selectFixedWaterConnon.GetComponent<GuDingShuiPaoControl>().waterOpen)
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{
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SprayWater.GetComponent<Toggle>().isOn = true;
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laywaterpanel.laywater.gameObject.SetActive(true);
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laywaterpanel.SetShowEnable();
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}
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else
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{
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SprayWater.GetComponent<Toggle>().isOn = false;
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laywaterpanel.laywater.gameObject.SetActive(false);
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// laywaterpanel.SetShowEnable();
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}
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}
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private void SprayToggleChange(bool value)
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{
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SprayWater.transform.Find("IconClose").gameObject.SetActive(value);
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SprayWater.transform.Find("IconOpen").gameObject.SetActive(!value);
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laywaterpanel.laywater.gameObject.SetActive(value);
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selectFixedWaterConnon.GetComponent<GuDingShuiPaoControl>().SetWater(value);
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laywaterpanel.SetShowEnable();
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}
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// Update is called once per frame
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void Update () {
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}
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}
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