网上演练贵港万达广场(人员密集)
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4 years ago
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WaterCurtainHoseSkillPanelController : MonoBehaviour {
[Rename("出水")]
public ToggleRecordByAC SprayWater;
public GameObject SelectWaterCurtainHose;
// private LayWaterPanel laywaterpanel;
private static WaterCurtainHoseSkillPanelController instance;
public static WaterCurtainHoseSkillPanelController Instance
{
get
{
return instance;
}
}
// Use this for initialization
void Start()
{
instance = this;
//laywaterpanel = GetComponent<LayWaterPanel>();
SprayWater.OutInterFaceToggle = SprayToggleChange;
}
public void SetWaterCurtainHosen(GameObject select)
{
SelectWaterCurtainHose = select;
if (select.GetComponent<WaterCurtainHoseSkillCtrl>().waterSourceGameObjId != -1)
{//绑定了水源,选中水幕水带时,才会启用出水技能按钮
SprayWater.GetComponent<Toggle>().interactable = true;
}
else
{
SprayWater.GetComponent<Toggle>().interactable = false;
}
//Todo,根据水幕水带脚本信息设置显示
if (SelectWaterCurtainHose.GetComponent<WaterCurtainHoseSkillCtrl>().waterCurtainHoseSkill.SprayWater.Active)
{
SprayWater.GetComponent<Toggle>().isOn = true;
}
else
{
SprayWater.GetComponent<Toggle>().isOn = false;
}
}
private void SprayToggleChange(bool value)
{
SprayWater.transform.Find("IconClose").gameObject.SetActive(value);
SprayWater.transform.Find("IconOpen").gameObject.SetActive(!value);
Debug.Log(value ? "水幕水带开" : "水幕水带关");
//TODO:控制水幕水带出水或停止出水
SelectWaterCurtainHose.GetComponent<WaterCurtainHoseSkillCtrl>().waterCurtainHoseSkill.SprayWater.Active = value;//设置水幕水带出水技能状态
if (value)
{//出水
SelectWaterCurtainHose.GetComponent<WaterCurtainHoseSkillCtrl>().SprayWaterCurtain(SelectWaterCurtainHose);
}
else
{//停止出水
SelectWaterCurtainHose.GetComponent<WaterCurtainHoseSkillCtrl>().StopWaterCurtain(SelectWaterCurtainHose);
}
}
}