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88 lines
3.0 KiB
88 lines
3.0 KiB
4 years ago
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using AX.MessageSystem;
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using AX.NetworkSystem;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 火警信息界面
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/// </summary>
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public class FireAlarmInformationPanel : MonoBehaviour {
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private Transform mCallMan;
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private Transform mPhone;
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private Transform mFirePlace;
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private Transform mFireArea;
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private Transform mFireReason;
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private Transform mTrapped;
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private Transform mFireLevel;
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private Transform mDangerous;
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//private Button mCloseBtn;
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private Toggle mTgl;
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private void Awake()
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{
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MessageDispatcher.AddListener(FireInfoMessage.AlarmMessage.ToString(),ShowFireAlarmInfoPanel);
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Init();
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if (GameSettings.disasterSetting.policeCallData != null)
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{
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ReceiveFireAlarmData(GameSettings.disasterSetting.policeCallData);
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}
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this.gameObject.SetActive(false);
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}
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private void OnEnable()
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{
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ReceiveFireAlarmData(GameSettings.disasterSetting.policeCallData);
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}
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private void OnDisable()
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{
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MessageDispatcher.AddListener(FireInfoMessage.AlarmMessage.ToString(), ShowFireAlarmInfoPanel);
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}
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/// <summary>
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/// 打开,显示火警信息面板
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/// </summary>
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/// <param name="obj"></param>
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private void ShowFireAlarmInfoPanel(IMessage obj)
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{
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bool b = (bool)obj.Data;
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gameObject.SetActive(b);
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}
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void Init()
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{
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//mCloseBtn = transform.Find("Title/CloseBtn").GetComponent<Button>();
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mTgl = transform.parent.transform.Find("TopPanel/Tool/FireInfo/FireSiteInfoPopup/Background/Item (0)/0").GetComponent<Toggle>();
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mCallMan = transform.Find("Body/Messages/Line1/Row1/BaoJingRen");
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mPhone = transform.Find("Body/Messages/Line1/Row2/Phone");
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mFirePlace = transform.Find("Body/Messages/Line2/Row1/ZhaoHuoDian");
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mFireArea = transform.Find("Body/Messages/Line2/Row2/ZhaoHuoMianJi");
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mFireReason = transform.Find("Body/Messages/Line3/Row1/ZhaoHuoYuanYin");
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mTrapped = transform.Find("Body/Messages/Line3/Row2/BeiKunRenYuan");
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mFireLevel = transform.Find("Body/Messages/Line4/Row1/WeiXianDengJi");
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mDangerous = transform.Find("Body/Messages/Line5/Row1/WeiXianPin");
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}
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/// <summary>
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/// 接收火警信息
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/// </summary>
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private void ReceiveFireAlarmData(PoliceCallData data)
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{
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mCallMan.GetComponent<Text>().text = data.Name;
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mPhone.GetComponent<Text>().text = data.Phone;
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mFirePlace.GetComponent<Text>().text = data.FirePlace;
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mFireArea.GetComponent<Text>().text = data.FireArea;
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mFireReason.GetComponent<Text>().text = data.FireReason;
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mTrapped.GetComponent<Text>().text = data.HasTrapped;
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mFireLevel.GetComponent<Text>().text = data.FireLevel;
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mDangerous.GetComponent<Text>().text = data.HasDangerous;
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}
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/// <summary>
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/// 关闭面板
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/// </summary>
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public void CloseFireAlarmInfoPanel()
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{
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gameObject.SetActive(false);
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mTgl.isOn = false;
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}
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}
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